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Physical Sciences and Mathematics Commons

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Full-Text Articles in Physical Sciences and Mathematics

Poster, Performed: Understanding Public Opinions Of Authorship In Generative Artificial Intelligence Models Via Analogy, Wylie Z. Kasai Jan 2024

Poster, Performed: Understanding Public Opinions Of Authorship In Generative Artificial Intelligence Models Via Analogy, Wylie Z. Kasai

Dartmouth College Master’s Theses

Over the last decade, generative artificial intelligence models have advanced significantly and provided the public with several tools to create new works of art. However, the true authorship of these works has been debated due to their training on web-scraped data. Serving as an analogy to these larger models, Poster, Performed is an interactive artificial intelligence exhibition project that uses image assets submitted by the public to create poster compositions with custom image processing algorithms. During the course of a four-day exhibition, visitors were asked to identify the exhibition’s primary artist from five options: (1) participants who submitted image assets, …


(Meta-)Physical Artworks: Digital Augmentation In Art Observation, Macy A. Toppan Jan 2024

(Meta-)Physical Artworks: Digital Augmentation In Art Observation, Macy A. Toppan

Dartmouth College Master’s Theses

Augmented art— the subgenre of art that incorporates physical and digital artwork— is a rapidly growing field driven by advancing technology and a new generation for whom that tech is a given. Yet the presence of media like augmented and virtual reality in exhibition remains a controversial subject. Rather than focusing on the many theoretical debates about whether digital pieces can qualify as "good" art, we study it in practice through the eyes of the casual art observer. This paper highlights the audience in a within-participant study that asked viewers to take in a physical sculpture intentionally built with virtual …


Expressive Marks: Art In The Age Of Augmented Reality, Carson G. Levine May 2023

Expressive Marks: Art In The Age Of Augmented Reality, Carson G. Levine

Dartmouth College Master’s Theses

Augmented reality (AR) and non-fungible tokens (NFTs) introduce new considerations for the long-standing debate of what it means for digital art to be “real.” However, the ability to create AR experiences is limited to those who are technically skilled or who can afford to consult someone else. This paper addresses the need for an accessible tool that enables artists of all technical backgrounds to expressively create marks in AR. The solution includes a mobile application called CrayonAR. The system was designed to be modular, minimal, and physically engaging, and was developed in Unity using ARFoundation and Firebase Storage and Realtime …


Physically Based Rendering Techniques To Visualize Thin-Film Smoothed Particle Hydrodynamics Fluid Simulations, Aditya H. Prasad Jun 2021

Physically Based Rendering Techniques To Visualize Thin-Film Smoothed Particle Hydrodynamics Fluid Simulations, Aditya H. Prasad

Dartmouth College Undergraduate Theses

This thesis introduces a methodology and workflow I developed to visualize smoothed hydrodynamic particle based simulations for the research paper ’Thin-Film Smoothed Particle Hydrodynamics Fluid’ (2021), that I co-authored. I introduce a physically based rendering model which allows point cloud simulation data representing thin film fluids and bubbles to be rendered in a photorealistic manner. This includes simulating the optic phenomenon of thin-film interference and rendering the resulting iridescent patterns. The key to the model lies in the implementation of a physically based surface shader that accounts for the interference of infinitely many internally reflected rays in its bidirectional surface …