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Full-Text Articles in Physical Sciences and Mathematics

Real-Time Stylized Rendering For Large-Scale 3d Scenes, Jack Pietrok Jun 2021

Real-Time Stylized Rendering For Large-Scale 3d Scenes, Jack Pietrok

Master's Theses

While modern digital entertainment has seen a major shift toward photorealism in animation, there is still significant demand for stylized rendering tools. Stylized, or non-photorealistic rendering (NPR), applications generally sacrifice physical accuracy for artistic or functional visual output. Oftentimes, NPR applications focus on extracting specific features from a 3D environment and highlighting them in a unique manner. One application of interest involves recreating 2D hand-drawn art styles in a 3D-modeled environment. This task poses challenges in the form of spatial coherence, feature extraction, and stroke line rendering. Previous research on this topic has also struggled to overcome specific performance bottlenecks, …


An Analysis Of Real-Time Ray Tracing Techniques Using The Vulkan® Explicit Api, Elleis C. Souza Jun 2021

An Analysis Of Real-Time Ray Tracing Techniques Using The Vulkan® Explicit Api, Elleis C. Souza

Master's Theses

In computer graphics applications, the choice and implementation of a rendering technique is crucial when targeting real-time performance. Traditionally, rasterization-based approaches have dominated the real-time sector. Other algorithms were simply too slow to compete on consumer graphics hardware. With the addition of hardware support for ray-intersection calculations on modern GPUs, hybrid ray tracing/rasterization and purely ray tracing approaches have become possible in real-time as well. Industry real-time graphics applications, namely games, have been exploring these different rendering techniques with great levels of success. The addition of ray tracing into the graphics developer’s toolkit has without a doubt increased what level …


A Representation Of Selected Nonmanual Signals In American Sign Language, Jerry C. Schnepp Feb 2015

A Representation Of Selected Nonmanual Signals In American Sign Language, Jerry C. Schnepp

Jerry C Schnepp

Computer-generated three-dimensional animation holds great promise for synthesizing utterances in American Sign Language (ASL) that are not only grammatical, but believable by members of the Deaf community. Animation poses several challenges stemming from the massive amounts of data necessary to specify the movement of three-dimensional geometry, and there is no current system that facilitates the synthesis of nonmanual signals. However, the linguistics of ASL can aid in surmounting the challenge by providing structure and rules for organizing the data. This work presents a first method for representing ASL linguistic and extralinguistic processes that involve the face. Any such representation must …


A Representation Of Selected Nonmanual Signals In American Sign Language, Jerry C. Schnepp Nov 2011

A Representation Of Selected Nonmanual Signals In American Sign Language, Jerry C. Schnepp

College of Computing and Digital Media Dissertations

Computer-generated three-dimensional animation holds great promise for synthesizing utterances in American Sign Language (ASL) that are not only grammatical, but believable by members of the Deaf community. Animation poses several challenges stemming from the massive amounts of data necessary to specify the movement of three-dimensional geometry, and there is no current system that facilitates the synthesis of nonmanual signals. However, the linguistics of ASL can aid in surmounting the challenge by providing structure and rules for organizing the data.

This work presents a first method for representing ASL linguistic and extralinguistic processes that involve the face. Any such representation must …


Classic Mosaics And Visual Correspondence Via Graph-Cut Based Energy Optimization, Yu Liu Oct 2011

Classic Mosaics And Visual Correspondence Via Graph-Cut Based Energy Optimization, Yu Liu

Electronic Thesis and Dissertation Repository

Computer graphics and computer vision were traditionally two distinct research fields focusing on opposite topics. Lately, they have been increasingly borrowing ideas and tools from each other. In this thesis, we investigate two problems in computer vision and graphics that rely on the same tool, namely energy optimization with graph cuts.

In the area of computer graphics, we address the problem of generating artificial classic mosaics, still and animated. The main purpose of artificial mosaics is to help a user to create digital art. First we reformulate our previous static mosaic work in a more principled global optimization framework. Then, …