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Physical Sciences and Mathematics Commons

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Full-Text Articles in Physical Sciences and Mathematics

Escape The Planet: Revolutionizing Game Design With Novel Oop Techniques, Qusai Kamal Fannoun Jan 2024

Escape The Planet: Revolutionizing Game Design With Novel Oop Techniques, Qusai Kamal Fannoun

All Graduate Theses, Dissertations, and Other Capstone Projects

Mobile devices are continuously evolving and greater computing power and graphics capabilities are being introduced every year. As a result, there is an increasing demand for challenging and engaging mobile games that leverage these advanced features. This project explores best design practices using the development of Escape the Planet, which is an intricate maze game for mobile devices in which players navigate using a spaceship that is trapped in a hostile planet’s maze while avoiding obstacles and enemy attacks. The goal is to safely guide the spaceship out of the maze without colliding into walls or taking bullets from defensive …


A New Way To Make Music: Processing Digital Audio In Virtual Reality, Gavin E. Payne Jan 2022

A New Way To Make Music: Processing Digital Audio In Virtual Reality, Gavin E. Payne

Senior Projects Spring 2022

The work of this project attempts to provide new methods of creating music with technology. The product, Fields, is a functional piece of virtual reality software, providing users an immersive and interactive set of tools used to build and design instruments in a modular manner. Each virtual tool is analogous to musical hardware such as guitar pedals, synthesizers, or samplers, and can be thought of as an effect or instrument on its own. Specific configurations of these virtual audio effects can then be played to produce music, and then even saved by the user to load up and play with …


Grammar-Based Procedurally Generated Village Creation Tool, Kevin Matthew Graves Jun 2019

Grammar-Based Procedurally Generated Village Creation Tool, Kevin Matthew Graves

Computer Engineering

This project is a 3D village generator tool for Unity. It consists of three components: a building, mountain, and river generator. All of these generators use grammar-based procedural generation in order to create a unique and logical village and landscape each time the program is run.


Survey Of Techniques For Producing Blended Images: A Case Study Using Rollins College Archives, Hannah Holman Apr 2018

Survey Of Techniques For Producing Blended Images: A Case Study Using Rollins College Archives, Hannah Holman

Computer Science

The Rollins College Archives are a treasure trove of historic resources relating to the college’s history, and they are often underutilized or overlooked by both the student body and the surrounding community. In particular, historic resources are all too often excluded from work in computer science and related fields. This project aims to bridge that gap by bringing the two areas together. To that end, the goal of this project is to merge past and present by blending historic photos with input of a present day scene in order to reveal changes and juxtapositions of the same scene across eras. …


An Affordable Vr Environment, Matthew R. Petty May 2017

An Affordable Vr Environment, Matthew R. Petty

Senior Honors Projects, 2010-2019

Virtual Reality is a powerful technology with the ability to affect our senses in powerful ways. Traditionally used for entertainment, we argue that it can be used for educational purposes as well. In order to get virtual reality into the classroom, we must address its cost and portability, as well as improve the interaction that users experience with the virtual environment. Our solution, a Unity program installed on an iPhone and a Mac, attempts to solve these issues. A technical demo was created that functions and can be interfaced with. While this solution is a proof of concept, its consequences …


Music Times: A Music Learning Game, Emily Woo Mar 2017

Music Times: A Music Learning Game, Emily Woo

Computer Science and Software Engineering

Music Times is a two dimensional educational video game with the purpose of gamifying learning of musical concepts. It has elements of adventure and visual novel games, and incentivizes the player to learn music to explore new levels. It is developed in the Unity game engine, scripted in C#, and targeted for mobile devices. It has six working levels: three lesson levels and three corresponding challenge levels. Each level contains slight differences in visual and aural feel.


Amethyst: A 3d Adventure Game For Tablets, Ross Light Mar 2013

Amethyst: A 3d Adventure Game For Tablets, Ross Light

Computer Science and Software Engineering

Amethyst is a point-and-click science fiction adventure game for tablets, developed over two quarters to demonstrate applied principles of computer graphics and software engineering discipline. Using a novel interaction system, players can engage in environmental puzzles. Development of Amethyst required non-trivial quality assurance measures and workflow enhancements. The end result is a functional technical demo showcasing a single level, with the ability to rapidly produce more content.