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Physical Sciences and Mathematics Commons

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Full-Text Articles in Physical Sciences and Mathematics

Objectsim - A Reusable Object Oriented Dis Visual Simulation, Mark I. Snyder Dec 1993

Objectsim - A Reusable Object Oriented Dis Visual Simulation, Mark I. Snyder

Theses and Dissertations

This research designed and implemented a reusable Distributed Interactive Simulation DIS visual simulation architecture for Silicon Graphics platforms. The goal was to research software architecture technologies and to create a design and implementation using these ideas. The architecture was designed using object oriented techniques to provide the ability to customize it via inheritance extension. The resulting design was implemented using C and applied to several DIS visual simulation projects in the Graphics Lab at AFIT. The architecture, named ObjectSim, was successful in its goal of providing a reusable core for the DIS visual simulation projects in the Graphics Lab at …


A Distributed Interactive Simulation Based Remote Debriefing Tool For Red Flag Missions, Michael T. Gardner Dec 1993

A Distributed Interactive Simulation Based Remote Debriefing Tool For Red Flag Missions, Michael T. Gardner

Theses and Dissertations

Air Force leaders, recognizing the need for improved training following the Vietnam War, implemented the Red Flag exercises at Nellis AFB. At the heart of this training is the Red Flag Measurement and Debriefing System RFMDS and its capability to accurately reconstruct the elements of an intense exercise fought over the deserts of Nevada. This thesis uses the technology of distributed interactive simulation DIS to transmit aircraft telemetry onto computer networks, allowing the monitoring and analysis of live Red Flag missions at any site with compatible communications equipment and thesis software. The use of standard DIS protocols enables simulators to …


Developing A Graphical User Interface To Support A Real-Time Digital Signal Processing System, Jeffrey C. Miller Dec 1993

Developing A Graphical User Interface To Support A Real-Time Digital Signal Processing System, Jeffrey C. Miller

Theses and Dissertations

A graphical software user interface for a VMEbus-based real-time digital signal processing system was designed. Use, requirements were defined and the Rumbaugh object-oriented analysis and design technique was applied to analyze the requirements and produce an object-oriented design. The software design includes a graphical, mouse- and keyboard driven user interface, specialized hardware driver modules, and operating system interfaces. An implementation plan was also developed to map the design into the C programming language using existing system code, automatically generated code, and newly written code. Based on the implementation plan, a limited software system prototype w successfully developed and demonstrated. The …


Synthetic Battlebridge: Information Visualization And User Interface Design Applications In A Large Virtual Reality Environment, Kirk G. Wilson Dec 1993

Synthetic Battlebridge: Information Visualization And User Interface Design Applications In A Large Virtual Reality Environment, Kirk G. Wilson

Theses and Dissertations

With shrinking budgets and fewer personnel, future military training will rely heavily on simulated environments. The goal for this training is to reduce cost while maintaining readiness and unparalleled capability for all levels of military command. This thesis effort, the Synthetic Battle Bridge SBB , provides a real-time simulated environment for military commanders to observe on-going computer simulations of varying participation levels and helps them wring the most from a simulation. The SBB, designed for higher ranking personnel with little time to spend learning how to run the system, must exhibit three capabilities ease-of-use, long-term retention, and adaptability. Based on …


An Immersive Synthetic Environment For Observation And Interaction With A Large Volume Of Interest, Rex G. Haddix Iii Mar 1993

An Immersive Synthetic Environment For Observation And Interaction With A Large Volume Of Interest, Rex G. Haddix Iii

Theses and Dissertations

This thesis addresses the initial development of a Synthetic Battlebridge System designed to provide the user with a synthetic three- dimensional view of moving and stationary vehicles dispersed over a hundred thousand cubic mile volume. The system contains provisions to allow a user to view the battlefield either in the Polhemus LookingGlass™ fiber optic based high resolution head mounted display, a standard CRT, or through the Fake Space Labs BOOM2M™ high resolution monochrome display. Users can also video tape a session in the Synthetic Battlebridge System. A voice recognition system provides user interaction to the Synthetic Battlebridge System. Using a …


Rendering The Out-The-Window View For The Afit Virtual Cockpit, W. Dean Mccarty Mar 1993

Rendering The Out-The-Window View For The Afit Virtual Cockpit, W. Dean Mccarty

Theses and Dissertations

The Air Force Institute of Technology (AFIT) is developing a distributed interactive flight simulator, the Virtual Cockpit, using commercial graphics workstations and helmet mounted displays. The Virtual Cockpit communicates with other simulators via local and long-haul networks using the SIMNET protocol. The work reported in this thesis focuses on developing the terrain database for the synthetic environment and on rendering the pilot's view of the database. There are many different file formats for describing 3- dimensional geometric polygonal objects. An analysis of three formats, AFIT GEOM, the Naval Postgraduate School (NPS) DRP, and Software Systems' Flight, is presented. Each file …


Weapon System Integration For The Afit Virtual Cockpit, William E. Gerhard Jr. Jan 1993

Weapon System Integration For The Afit Virtual Cockpit, William E. Gerhard Jr.

Theses and Dissertations

The Air Force Institute of Technology is continuing research in the Virtual Cockpit. The Virtual Cockpit makes use of high performance graphics workstations, Virtual Environment technology, and Distributed Interactive Simulation network protocols to create a flight simulator based on the capabilities of the McDonnell Douglas F-15E Strike Eagle. The work presented in this thesis focuses on the design and implementation issues for integrating a weapons delivery capability. Weapons simulated include: RADAR and IR guided air- to-air missiles, gravity and precision guided bombs, and a 20mm cannon. Virtual Environment displays used include: color NTSC and monochrome high resolution helmet mounted displays …