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Articles 1 - 13 of 13
Full-Text Articles in Physical Sciences and Mathematics
On The Pursuit Of Developer Happiness: Webcam-Based Eye Tracking And Affect Recognition In The Ide, Tamsin Rogers
On The Pursuit Of Developer Happiness: Webcam-Based Eye Tracking And Affect Recognition In The Ide, Tamsin Rogers
Honors Theses
Recent research highlights the viability of webcam-based eye tracking as a low-cost alternative to dedicated remote eye trackers. Simultaneously, research shows the importance of understanding emotions of software developers, where it was found that emotions have significant effects on productivity, code quality, and team dynamics. In this paper, we present our work towards an integrated eye-tracking and affect recognition tool for use during software development. This combined approach could enhance our understanding of software development by combining information about the code developers are looking at, along with the emotions they experience. The presented tool utilizes an unmodified webcam to capture …
The Implementation Of Augmented Reality And Low Latency Protocols In Musical Instrumental Collaborations, Qixiao Zhu
The Implementation Of Augmented Reality And Low Latency Protocols In Musical Instrumental Collaborations, Qixiao Zhu
Honors Theses
Past projects involving musical software have been completely virtual, while these software do well in entertainment and education, there is the question of whether these software are playable to the same extent as physical musical instruments. The software presented in this paper, "AR Jam", utilizes various software and hardware tools to form a networked mixed reality system for the users to play music on. The intention of this project is to seek new ways to explore more playable musical instruments in the digital world. The paper presents the software's implementation, challenges such as optimization problems of the synthesizer, and the …
Corrective Feedback Timing In Kanji Writing Instruction Apps, Phoenix Mulgrew
Corrective Feedback Timing In Kanji Writing Instruction Apps, Phoenix Mulgrew
Honors Theses
The focus of this research paper is to determine the correct time to provide corrective feedback to people who are learning how to write Japanese kanji. To do this, we developed a system that is able to recognize Japanese kanji that is handwritten onto an iPad screen and check for errors such as wrong stroke order. Previous research has achieved success in developing similar systems, but this project is unique because the research question involves the timing of corrective feedback. In particular, we are looking at whether immediate or delayed corrective feedback results in better learning.
Increasing Perceived Realism Of Objects In A Mixed Reality Environment Using 'Diminished Virtual Reality', Logan Scott Parker
Increasing Perceived Realism Of Objects In A Mixed Reality Environment Using 'Diminished Virtual Reality', Logan Scott Parker
Honors Theses
With the recent explosion of popularity of virtual and mixed reality, an important question has arisen: “Is there a way to create a better blend of real and virtual worlds in a mixed reality experience?” This research attempts to determine whether a visual filter can be created and applied to virtual objects to better convince the brain into interpreting a composite of virtual and real views as one seamless view. The method devised in this thesis is being called 'Diminished Virtual Reality'. The results found in this study show that when presented with a scene composed of a combination of …
Effects Of Bounding Tree Complexity On Immersion In A Virtual Environment, Jonathan Caputo
Effects Of Bounding Tree Complexity On Immersion In A Virtual Environment, Jonathan Caputo
Honors Theses
Bounding boxes are volumetric spaces in a 3D environment defined by a set of points that denote the area of collision for a given object. Bounding trees are known as a collection of bounding boxes. Simple bounding trees contain few bounding boxes and complex bounding trees contain many. Our research aims to find the relationship between the complexity of a bounding tree and a user's immersion in a 3D virtual environment. We created an algorithm that used the bounding trees to check for when an object collides with another. Using this algorithm, we ran a user study where users would …
Security Fatigue And Its Effects On Perceived Password Strength Among University Students, Chase Carroll
Security Fatigue And Its Effects On Perceived Password Strength Among University Students, Chase Carroll
Honors Theses
This study was performed with the goal of observing the effect, if any, that security fatigue has on students’ perceived strength of passwords. In doing so, it was hoped to find some correlation between the two that would help in establishing a measurable effect of the phenomenon in students. This could potentially aid organizational decision-makers, such as security policy writers and system admins, to make more informed decisions about implementing security measures. To achieve the goal of observing this fatigue and attempting to measure it, a survey was distributed to numerous students on the University of Tennessee at Chattanooga campus. …
Generative Art, Caleb Harmon
Generative Art, Caleb Harmon
Honors Theses
Generative Art is systems that produce complex structures and visuals through computation.
2018 Ieee Signal Processing Cup: Forensic Camera Model Identification Challenge, Michael Geiger
2018 Ieee Signal Processing Cup: Forensic Camera Model Identification Challenge, Michael Geiger
Honors Theses
The goal of this Senior Capstone Project was to lead Union College’s first ever Signal Processing Cup Team to compete in IEEE’s 2018 Signal Processing Cup Competition. This year’s competition was a forensic camera model identification challenge and was divided into two separate stages of competition: Open Competition and Final Competition. Participation in the Open Competition was open to any teams of undergraduate students, but the Final Competition was only open to the three finalists from Open Competition and is scheduled to be held at ICASSP 2018 in Calgary, Alberta, Canada. Teams that make it to the Final Competition will …
Correcting Pedestrian Dead Reckoning With Monte Carlo Localization Boxed For Indoor Navigation, Akira T. Murphy
Correcting Pedestrian Dead Reckoning With Monte Carlo Localization Boxed For Indoor Navigation, Akira T. Murphy
Honors Theses
Localization of phones is a ubiquitous part of the modern mobile electronics landscape. However, there are many situations where the current method of networked localization fails. A Pedestrian Dead Reckoning System where the location of the user is calculated by counting the steps and direction of the user was implemented as an iOS app with python for data analysis. A novel algorithm for wireless sensor localization using Ad-Hoc Bluetooth networks was proposed. A small experiment was performed proving that the system is nearly equal to state of the art algorithms.
Effect Of Deictic Gestures On Direction-Giving In Virtual Humans, Anthony Pham
Effect Of Deictic Gestures On Direction-Giving In Virtual Humans, Anthony Pham
Honors Theses
Virtual agents are animated characters that use speech and gesture to interact with human users. They can serve as an intuitive interface for a variety of purposes. I am investigating the use of deictic gestures by a direction-giving agent. Deictic gestures are pointing gestures that humans often use in direction-giving to help clarify the route and destination. In my experiment, I developed a virtual agent to give directions to people to six different locations with the following spatial relationships to the starting point: left, right, left behind, right behind, left up, and right up. Three versions of the virtual agent …
A Graph Based Departmental Spoken Dialogue System, Julia Isaac
A Graph Based Departmental Spoken Dialogue System, Julia Isaac
Honors Theses
Spoken dialogue systems are automatic, computer based systems that are a great way for people to receive important information. In this project, I created a spoken dialogue system that people can use to learn about the Computer Science Department at Union College. The system was built by populating an open source dialogue system using a graph based dialogue manager. I improved upon a previous working dialogue system by making the conversations sound more natural, improving the flexibility of the system and making the system more robust. To help with this process a corpus was created using about 200 different dialogues …
The Effects Of Early Confidence Interval Training On User Efficacy In A P300 Brain-Computer Interface Spelling Task, Adam Starkman
The Effects Of Early Confidence Interval Training On User Efficacy In A P300 Brain-Computer Interface Spelling Task, Adam Starkman
Honors Theses
Brain-computer interface (BCI) technology can provide communication for individuals suffering from degenerative neuromuscular disorders. The present study sought to demonstrate improved BCI performance in healthy individuals using confidence interval training with a P300 BCI spelling program. In this BCI interface, electroencephalographic (EEG) activity was recorded as participants attended to a specific target character within a matrix of flashing letters and numbers presented on a computer screen. The BCI uses the P300 Event Related Potential to select the intended character. In a prior patient case, use of a confidence measure that rejected questionable selections improved that user’s spelling efficiency. The present …
Pedagogical Tool For Usability Science Final Project Report, Daniel D. Mendelsohn
Pedagogical Tool For Usability Science Final Project Report, Daniel D. Mendelsohn
Honors Theses
A Sophomore Research Seminar (SRS) at Union College teaches about usability science, the study of designing interfaces that allow the user to accomplish a given task with less time and frustration. In this context, an interface can be anything that allows interaction with a physical or virtual device such as a web browser or the knobs on a stove. In this SRS, students design interface mockups, called prototypes, out of inexpensive material such as cardboard. Students use these prototypes to test their interfaces on real people, who are asked to perform a task that would be performed on a real …