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Physical Sciences and Mathematics Commons

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Full-Text Articles in Physical Sciences and Mathematics

Co-Rotational Finite Element Solid Simulation With Collisions, Patrick Riordan Dec 2015

Co-Rotational Finite Element Solid Simulation With Collisions, Patrick Riordan

Computer Science and Software Engineering

This paper is a tutorial on how to implement a deformable solid simulation with collisions based off of Matthias Mueller's Real Time Physics Course Notes. It covers the topics continuum mechanics, finite element analysis, implicit Euler integration, and handling collision.


Dynamic Voxel Based Terrain Generation, Thomas Sanford Jun 2015

Dynamic Voxel Based Terrain Generation, Thomas Sanford

Computer Science and Software Engineering

This project is an implementation of an editable terrain system. By maintaining an octree of volumetric data and performing the mesh creation on the GPU, the program can allow for free editing of the surroundings which is then reflected in real time. This allows for real time applications to have terrain that can change depending on how the user interacts with it.


Drill Design Suite, Neil Nordhof Jun 2015

Drill Design Suite, Neil Nordhof

Computer Science and Software Engineering

Drill Design Suite is a lightweight tool for creating drill for marching band programs.


Multiplayer Browser-Based Game Utilizing Javascript And Webgl Frameworks, Cy Tan, Benjamin Naftali, Matthew Tong, Vincent Chan Jun 2015

Multiplayer Browser-Based Game Utilizing Javascript And Webgl Frameworks, Cy Tan, Benjamin Naftali, Matthew Tong, Vincent Chan

Computer Science and Software Engineering

The goal of our project is to make an online large-scale multiplayer game with persistent user data. This will involve real-time player interaction and many customization options. This game will be a massively-multiplayer online tactics role-playing game (MMOTRPG), a genre that has been insufficiently explored. This area of browser-based massive multiplayer games is also a platform of gaming that has yet to realize the capabilities of modern browsers and the level of interaction and graphics they now support.

The scope of our project does not encompass the complete feature set we have intended for the game, but rather a technical …


Development Of A Tridimensional Measuring Application For Ipads, Michael Casebolt, Nicolas Kouatli, Jack Mullen May 2015

Development Of A Tridimensional Measuring Application For Ipads, Michael Casebolt, Nicolas Kouatli, Jack Mullen

Computer Science and Software Engineering

In today’s fast-paced distribution centers workers and management alike are constantly searching for the quickest and most efficient way to package items for distribution. Even with the advancement of app-oriented solutions to a variety of problems across many industries there is a distinct unmet need in distribution environments for an application capable of increasing the efficiency and accuracy of packaging items. This senior project focused on the development and testing of an application utilizing the Structure Three Dimensional Sensor and a 4th generation iPad to scan an object or group of objects to be packaged and determine the overall dimensions …