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Full-Text Articles in Physical Sciences and Mathematics

Selective Formation Of A Symmetric Sc3n@C78 Bisadduct:  Adduct Docking Controlled By An Internal Trimetallic Nitride Cluster, Ting Cai, Liaosa Xu, Chunying Shu, Hunter Champion, Jonathan Reid, Clemins Anklin, Mark Anderson, Harry Gibson, Harry Dorn Feb 2008

Selective Formation Of A Symmetric Sc3n@C78 Bisadduct:  Adduct Docking Controlled By An Internal Trimetallic Nitride Cluster, Ting Cai, Liaosa Xu, Chunying Shu, Hunter Champion, Jonathan Reid, Clemins Anklin, Mark Anderson, Harry Gibson, Harry Dorn

Mark R. Anderson

In this paper we report a regioselective Bingel−Hirsch reaction of Sc3N@C78 yielding a single mono- and a dominate bis-ethyl malonate derivative for the first time. The Cs-symmetric monoadduct 1 and C2v-symmetric bisadduct 2 were isolated by HPLC and characterized by MS, UV−vis, and NMR spectroscopy. The symmetric bisadduct 2 clearly demonstrate the remarkable regioselectivity control exerted by the encapsulated Sc3N cluster. We have employed a LUMO electron density surface computational approach to predict multiadduct docking sites on the ellipsoidal fullerene cage surface.


Rounds, Levels, And Waves: The Early Evolution Of Gameplay Segmentation, Jose Zagal, Clara Fernandez-Vara, Michael Mateas Dec 2007

Rounds, Levels, And Waves: The Early Evolution Of Gameplay Segmentation, Jose Zagal, Clara Fernandez-Vara, Michael Mateas

Jose P Zagal

This article explores the early evolution of the structure and management of gameplay in videogames. We introduce the notion of gameplay segmentation to capture the role that design elements like level, boss, and wave play in videogames, and identify three modes of segmentation. Temporal segmentation limits, synchronizes and/or coordinates player activity over time. Spatial segmentation breaks the game’s virtual space into sub-locations. Challenge segmentation presents the player with a sequence of self-contained challenges. We describe each mode, and additional sub-modes, by analyzing vintage arcade games. Our analyses illustrate how these games represent a “primordial soup” in which many current game …