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Physical Sciences and Mathematics Commons

Open Access. Powered by Scholars. Published by Universities.®

Computer Sciences

1996

Computer war games

Articles 1 - 3 of 3

Full-Text Articles in Physical Sciences and Mathematics

Dynamic Relevance Filtering In Asynchronous Transfer Mode-Based Distributed Interactive Simulation Exercises, David T. Hightower Dec 1996

Dynamic Relevance Filtering In Asynchronous Transfer Mode-Based Distributed Interactive Simulation Exercises, David T. Hightower

Theses and Dissertations

As Distributed Interactive Simulation (DIS) exercises continue to grow in scale, the need to support a large number of players has become apparent. The demands on the network and the simulation hosts in large exercises, though, have proved to be prohibitive, requiring significant computational overhead to filter through the information and extract what is relevant to a particular simulation. Some mechanism is needed to reduce irrelevant network traffic received by a system, while increasing the bandwidth available for the DIS exercise. Previous research efforts in this area have centered primarily on fixed geographic partitions of the battlespace to reduce the …


A Software Architecture For Computer Generated Forces In Complex Distributed Virtual Environments, Vincent B. Zurita Dec 1996

A Software Architecture For Computer Generated Forces In Complex Distributed Virtual Environments, Vincent B. Zurita

Theses and Dissertations

Complex Distributed Virtual Environments (DVEs) present an outstanding opportunity for the Department of Defense to train geographically separated units within a single realistic threat environment with minimal logistical considerations or safety concerns. To increase the fidelity of these simulations, minimize cost, and thereby maximize the training potential, DVEs must be populated with a realistic number of Computer Generated Forces (CGFs). These are currently expensive to design and build due to a lack of standard COF architectures. A solution to this problem is presented in the form of a CGF Architecture that is applicable to CGFs that model any weapon system. …


A Domain Independent Framework For Developing Knowledge Based Computer Generated Forces, James L. Benslay Jr. Dec 1996

A Domain Independent Framework For Developing Knowledge Based Computer Generated Forces, James L. Benslay Jr.

Theses and Dissertations

Computer Generated Forces (CGFs) are important players in Distributed Interactive Simulation (DIS) exercises. A problem with CGFs is that they do not exhibit sufficient human behaviors to make their use effective. The SOAR approach has yielded a human cognitive model that can be applied to CGFs, but this is extremely complex. The product of the research reported in this thesis is a much less complex behavioral framework for a CGF that is easy to validate, revise, and maintain. To support this, an existing, domain independent CGF architecture is discussed and applied to an experimental CGF. Techniques for modeling the knowledge …