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Lyraquist: Language Learning Via Music App, Vivian D'Souza, Siri Avula, Mahi Patel, Tanvi Singh, Ashley Bickham Apr 2024

Lyraquist: Language Learning Via Music App, Vivian D'Souza, Siri Avula, Mahi Patel, Tanvi Singh, Ashley Bickham

Senior Theses

Lyraquist is a new language learning mobile app that encourages the practice of a foreign language through music. Language learners can connect their Spotify Premium account to Lyraquist to listen to music in their target languages and utilize tools such as translation and vocabulary lists to facilitate language practice. Through integration with Spotify, users can import and create Spotify playlists and search the service’s entire catalog. By combining daily listening habits with several tasks associated with language learning in one place, Lyraquist hopes to be a useful language learning tool.


An Interactive System For Generating Music From Moving Images, Hanlin Wang Jan 2023

An Interactive System For Generating Music From Moving Images, Hanlin Wang

Dartmouth College Master’s Theses

Moving images contain a wealth of information pertaining to motion. Motivated by the interconnectedness of music and movement, we present a framework for transforming the kinetic qualities of moving images into music. We developed an interactive software system that takes video as input and maps its motion attributes into the musical dimension based on perceptually grounded principles. The system combines existing sonification frameworks with theories and techniques of generative music. To evaluate the system, we conducted a two-part experiment. First, we asked participants to make judgements on video-audio correspondence from clips generated by the system. Second, we asked participants to …


Exploration Of Digital Synthesis, Angelo Indre Jan 2023

Exploration Of Digital Synthesis, Angelo Indre

Williams Honors College, Honors Research Projects

“An Exploration of Digital Synthesis” is a comprehensive investigation into the world of digital audio and music production. The paper explores the fundamental concepts of sound synthesis, including MIDI, virtual instruments (VSTs), and the JUCE framework. The central focus of the paper is the implementation of a custom synthesizer, which serves as a case study for the practical application of digital synthesis. The paper addresses the key question of how to create a functioning synthesizer from scratch, providing detailed insights into the programming and design process. Overall, the paper represents a significant contribution to the fields of digital audio and …


Wordmuse, John M. Nelson Dec 2022

Wordmuse, John M. Nelson

Computer Science and Software Engineering

Wordmuse is an application that allows users to enter a song and a list of keywords to create a new song. Built on Spotify's API, this project showcases the fusion of music composition and artificial intelligence. This paper also discusses the motivation, design, and creation of Wordmuse.


The Significance Of Sonic Branding To Strategically Stimulate Consumer Behavior: Content Analysis Of Four Interviews From Jeanna Isham’S “Sound In Marketing” Podcast, Ina Beilina May 2022

The Significance Of Sonic Branding To Strategically Stimulate Consumer Behavior: Content Analysis Of Four Interviews From Jeanna Isham’S “Sound In Marketing” Podcast, Ina Beilina

Student Theses and Dissertations

Purpose:
Sonic branding is not just about composing jingles like McDonald’s “I’m Lovin’ It.” Sonic branding is an industry that strategically designs a cohesive auditory component of a brand’s corporate identity. This paper examines the psychological impact of music and sound on consumer behavior reviewing studies from the past 40 years and investigates the significance of stimulating auditory perception by infusing sound in consumer experience in the modern 2020s.

Design/methodology/approach:
Qualitative content analysis of audio media was used to test two hypotheses. Four archival oral interview recordings from Jeanna Isham’s podcast “Sound in Marketing” featuring the sonic branding experts …


Computational Approaches To Facilitate Automated Interchange Between Music And Art, Rao Hamza Ali May 2022

Computational Approaches To Facilitate Automated Interchange Between Music And Art, Rao Hamza Ali

Computational and Data Sciences (PhD) Dissertations

Recently, there has been a tremendous increase in generating and synthesizing music and art using various computational techniques. An area that is still under-researched, however, is how one medium can be converted into the other, while maintaining the overall aesthetics. Over the last few centuries, artists, composers, and scholars, have attempted to use substitute one form of art for the other: by proposing techniques where music notes are synonymous to colors, by inventing instruments that combine the aesthetics of music and visual art, and by incorporating the two media in live performances. A widely accepted computational approach, for the conversion, …


A New Way To Make Music: Processing Digital Audio In Virtual Reality, Gavin E. Payne Jan 2022

A New Way To Make Music: Processing Digital Audio In Virtual Reality, Gavin E. Payne

Senior Projects Spring 2022

The work of this project attempts to provide new methods of creating music with technology. The product, Fields, is a functional piece of virtual reality software, providing users an immersive and interactive set of tools used to build and design instruments in a modular manner. Each virtual tool is analogous to musical hardware such as guitar pedals, synthesizers, or samplers, and can be thought of as an effect or instrument on its own. Specific configurations of these virtual audio effects can then be played to produce music, and then even saved by the user to load up and play with …


Analysis Of Music Genre Clustering Algorithms, Samuel Walter Stern Aug 2021

Analysis Of Music Genre Clustering Algorithms, Samuel Walter Stern

Theses and Dissertations

Classification and clustering of music genres has become an increasingly prevalent focusin recent years, prompting a push for research into relevant algorithms. The most successful algorithms have typically applied the Naive Bayes or k-Nearest Neighbors algorithms, or used Neural Networks to perform classification. This thesis seeks to investigate the use of unsupervised clustering algorithms such as K-Means or Hierarchical clustering, and establish their usefulness in comparison to or conjunction with established methods.


Impromptune: Symbolic Music Generation With Relative Attention Mechanisms, Connor J. Lennox Jan 2021

Impromptune: Symbolic Music Generation With Relative Attention Mechanisms, Connor J. Lennox

Honors Theses and Capstones

By combining attention-based mechanisms that have proved beneficial in the field of natural language processing with domain-specific knowledge about the structure of music, better predictions about piece continuations can be made. The goal of this work is to adapt current natural language processing techniques to a musical domain, and to generate new music by predicting continuations on a sequence of notes. An adaptation of traditional attention mechanisms to create a single prediction from sequential input is used to extend musical pieces by appending new elements repeatedly.


Content Adaption And Design In Mobile Learning Of Wind Instruments, Neha Priyadarshani Jan 2021

Content Adaption And Design In Mobile Learning Of Wind Instruments, Neha Priyadarshani

Browse all Theses and Dissertations

People in today's world seek things that are simple to use. Learning is one of the most crucial aspects of the ongoing digital transformation. Everything is now accessible with a single click on mobile devices, making access to instructional materials faster, easier, and more comfortable. It takes time and effort to build abilities and become an expert in the fields of learning, training, and teaching; and music learning demands a great deal of both practice and mentoring. Initially, music teachers and band directors must maintain a steady attention and devote a significant amount of time to manually teaching materials. This …


Content Adaption And Design In Mobile Learning Of Wind Instruments, Neha Priyadarshani Jan 2021

Content Adaption And Design In Mobile Learning Of Wind Instruments, Neha Priyadarshani

Browse all Theses and Dissertations

People in today's world seek things that are simple to use. Learning is one of the most crucial aspects of the ongoing digital transformation. Everything is now accessible with a single click on mobile devices, making access to instructional materials faster, easier, and more comfortable. It takes time and effort to build abilities and become an expert in the fields of learning, training, and teaching; and music learning demands a great deal of both practice and mentoring. Initially, music teachers and band directors must maintain a steady attention and devote a significant amount of time to manually teaching materials. This …


The Spiral Model For Generative Harmony, Jackson Guy Spargur Jan 2020

The Spiral Model For Generative Harmony, Jackson Guy Spargur

Senior Projects Spring 2020

Generative music is a broad and well-explored field, in which researchers have attempted various approaches at creating algorithmic models for the creation of music. Researchers may attempt to model the composition of melody, or of musical phrase structure, or, as is the focus of this paper, the harmonization of multiple voices. I use as the core of my model Elaine Chew’s “Spiral Array”, outlined in her 2000 thesis “Towards a Mathematical Model Of Tonality”. Chew’s applications for this model were all analytical, gaining insights about human-composed pieces of music by running them through her model. My project is comprised of …


A Machine Learning Approach To The Perception Of Phrase Boundaries In Music, Evan Matthew Petratos Jan 2020

A Machine Learning Approach To The Perception Of Phrase Boundaries In Music, Evan Matthew Petratos

Senior Projects Fall 2020

Segmentation is a well-studied area of research for speech, but the segmentation of music has typically been treated as a separate domain, even though the same acoustic cues that constitute information in speech (e.g., intensity, timbre, and rhythm) are present in music. This study aims to sew the gap in research of speech and music segmentation. Musicians can discern where musical phrases are segmented. In this study, these boundaries are predicted using an algorithmic, machine learning approach to audio processing of acoustic features. The acoustic features of musical sounds have localized patterns within sections of the music that create aurally …


The Impact Of Live Coding Within An Educational And Performance Setting, Alexus Renee Foster Jan 2020

The Impact Of Live Coding Within An Educational And Performance Setting, Alexus Renee Foster

Senior Projects Spring 2020

For the past three semesters at Bard, live coding has become my newest form of creative expression and performance. This method of coding involves either creating on the spot from scratch or editing pre-existing code in a real time manner. There is no real set structure or steps that must be followed, however, one rule must always be followed: show your code. In the classroom, live coding occurs when the professor demonstrates some algorithm by displaying the program on a projector for the entire class to observe. During musical performances, the same improvisational nature of live coding is also present, …


Mobile Music Development Tools For Creative Coders, Daniel Stuart Holmes May 2019

Mobile Music Development Tools For Creative Coders, Daniel Stuart Holmes

LSU Doctoral Dissertations

This project is a body of work that facilitates the creation of musical mobile artworks. The project includes a code toolkit that enhances and simplifies the development of mobile music iOS applications, a flexible notation system designed for mobile musical interactions, and example apps and scored compositions to demonstrate the toolkit and notation system.

The code library is designed to simplify the technical aspect of user-centered design and development with a more direct connection between concept and deliverable. This sim- plification addresses learning problems (such as motivation, self-efficacy, and self-perceived understanding) by bridging the gap between idea and functional prototype …


Queue: A Mobile Application For Collaborative Music Playlists, Vlad Mirea Jan 2019

Queue: A Mobile Application For Collaborative Music Playlists, Vlad Mirea

Williams Honors College, Honors Research Projects

This paper focuses on the design and development of the mobile application “Queue”. Queue is an app for creating music playlists that anyone can add songs to while a host controls playback. The app connects to music streaming services such as Spotify to allow users access to their favorite songs while providing functionality not found in those services.


Algorithmic Music Generation For Pedagogy Of Sight Reading, Ryan Stephen Davis Jan 2018

Algorithmic Music Generation For Pedagogy Of Sight Reading, Ryan Stephen Davis

Electronic Theses and Dissertations

Autodeus is the name of the program that has been developed and was designed to aid guitar students in the attainment and betterment of musical notation sight reading skills. Its primary goal is to provide a very flexible tool that has the ability to generate virtually endless types of sight reading exercises at many various skill levels.

A complimentary 2 year-long comprehensive guitar sight-reading course syllabus can be implemented via Autodeus as it is capable of generating all the necessary exercises. It is able to generate these exercises quickly and efficiently through the use of a back tracking algorithm that …


Automatic Music Transcription With Convolutional Neural Networks Using Intuitive Filter Shapes, Jonathan Sleep Oct 2017

Automatic Music Transcription With Convolutional Neural Networks Using Intuitive Filter Shapes, Jonathan Sleep

Master's Theses

This thesis explores the challenge of automatic music transcription with a combination of digital signal processing and machine learning methods. Automatic music transcription is important for musicians who can't do it themselves or find it tedious. We start with an existing model, designed by Sigtia, Benetos and Dixon, and develop it in a number of original ways. We find that by using convolutional neural networks with filter shapes more tailored for spectrogram data, we see better and faster transcription results when evaluating the new model on a dataset of classical piano music. We also find that employing better practices shows …


Music Times: A Music Learning Game, Emily Woo Mar 2017

Music Times: A Music Learning Game, Emily Woo

Computer Science and Software Engineering

Music Times is a two dimensional educational video game with the purpose of gamifying learning of musical concepts. It has elements of adventure and visual novel games, and incentivizes the player to learn music to explore new levels. It is developed in the Unity game engine, scripted in C#, and targeted for mobile devices. It has six working levels: three lesson levels and three corresponding challenge levels. Each level contains slight differences in visual and aural feel.


Algorithmic Music Composition And Accompaniment Using Neural Networks, Daniel Wilton Risdon Jan 2016

Algorithmic Music Composition And Accompaniment Using Neural Networks, Daniel Wilton Risdon

Senior Projects Spring 2016

The goal of this project was to use neural networks as a tool for live music performance. Specifically, the intention was to adapt a preexisting neural network code library to work in Max, a visual programming language commonly used to create instruments and effects for electronic music and audio processing. This was done using ConvNetJS, a JavaScript library created by Andrej Karpathy.

Several neural network models were trained using a range of different training data, including music from various genres. The resulting neural network-based instruments were used to play brief pieces of music, which they used as input to create …


Resound.Fm, Matthew Bleifer Jun 2015

Resound.Fm, Matthew Bleifer

Computer Science and Software Engineering

The goal of this senior project was to create a social platform for people to share and discover the music they love. Current music streaming technologies lack an effective tool for helping users find new music. The personal element of music that used to exist in the days that people gathered around record players or shared mixtapes has been lost online and Resound.fm seeks to bring it back. Resound.fm is a Ruby on Rails web application, which uses some of the latest web technologies and design patterns to create a powerful new music discovery experience online. The project was completed …


Empyreal Radiance: An Application Of Sonification In The Field Of Astrophysics, Ryan Loth Feb 2015

Empyreal Radiance: An Application Of Sonification In The Field Of Astrophysics, Ryan Loth

Undergraduate Distinction Papers

Broadly, this paper discusses the application of sonification and its potential for increasing knowledge. The paper is broken up into three sections: the theory of sonification, sonification for artistic purposes, and lastly an extensive look at one process of sonification dealing with solar winds in space. Concerning the theory of sonification, the paper will divulge into the process of sonification and ask questions about the limitations of it as well. The second section discusses how sonification is a way to build the curiosity of not just scientists, but also the general public. The final section addresses my composition Empyreal Radiance …


Exploring Algorithmic Musical Key Recognition, Nathan J. Levine Jan 2015

Exploring Algorithmic Musical Key Recognition, Nathan J. Levine

CMC Senior Theses

The following thesis outlines the goal and process of algorithmic musical key detection as well as the underlying music theory. This includes a discussion of signal-processing techniques intended to most accurately detect musical pitch, as well as a detailed description of the Krumhansl-Shmuckler (KS) key-finding algorithm. It also describes the Java based implementation and testing process of a musical key-finding program based on the KS algorithm. This thesis provides an analysis of the results and a comparison with the original algorithm, ending with a discussion of the recommended direction of further development.


Using Spectral Analysis To Evaluate Flute Tone Quality, Ron Yorita Dec 2014

Using Spectral Analysis To Evaluate Flute Tone Quality, Ron Yorita

Master's Theses

Many skilled flutists place a high priority on "good" tone quality, or timbre. Timbre can be defined as the audible difference in character that a listener perceives for two notes played at the same pitch. Different timbres are determined by the combination and balance of harmonics that comprise a note. Unlike pitch and rhythm, timbre is difficult to objectively quantify. This project explores (1) how tone quality is described by skilled flutists, (2) whether the harmonic spectrum has some correlation with tone quality, (3) whether certain harmonic spectra are preferred, or considered "good".

Thirty-one flutists ranging from high school students …


Midiflapper: A Leap Motion Midi Controller, Mark M. Henry Mar 2014

Midiflapper: A Leap Motion Midi Controller, Mark M. Henry

Computer Science and Software Engineering

An application called MIDIFlapper was developed that translates data from the Leap Motion, an NUI device, into MIDI data suitable for use by a contemporary digital audio workstation. This allows electronic musicians to use the Leap Motion for musical creation and live performance.


Prelude - An Augmented Reality Ios Application For Music Education, Kristen Brown Jan 2014

Prelude - An Augmented Reality Ios Application For Music Education, Kristen Brown

Honors Projects

Augmented reality (AR) is a technology which serves to enhance the real world environment through the addition of relevant digital content, and has many potential applications within a variety of different fields, including, but not limited to, fields such as marketing, entertainment, medicine, and education. The purpose of this project is to develop an iOS augmented reality application for music educators that will serve as a tool in teaching students to recognize specific music notes and symbols.


Cellular Automata And Music: A New Representation, Richard French Jun 2013

Cellular Automata And Music: A New Representation, Richard French

Honors Theses

For millenia, we’ve thought of musical composition as a purely human activity. However, we once also thought of an activity like chess to be purely human, but Deep Blue was able to defeat Kasparov in 1995 all the same. Could there perhaps be some tool or algorithm for musical composition that can replicate to some extent what human beings can do with music? This project explores this idea through the use of a tool called a cellular automaton. A cellular automaton is a grid space with a finite number of states for each of the ”cells” or ”squares” where a …


Computer Music Composition Using Crowdsourcing And Genetic Algorithms, Jessica Faith Keup Jan 2011

Computer Music Composition Using Crowdsourcing And Genetic Algorithms, Jessica Faith Keup

CCE Theses and Dissertations

When genetic algorithms (GA) are used to produce music, the results are limited by a fitness bottleneck problem. To create effective music, the GA needs to be thoroughly trained by humans, but this takes extensive time and effort. Applying online collective intelligence or "crowdsourcing" to train a musical GA is one approach to solve the fitness bottleneck problem. The hypothesis was that when music was created by a GA trained by a crowdsourced group and music was created by a GA trained by a small group, the crowdsourced music would be more effective and musically sound. When a group of …


Functional Reactive Musical Performers, Justin M. Phillips Dec 2010

Functional Reactive Musical Performers, Justin M. Phillips

Master's Theses

Computers have been assisting in recording, sound synthesis and other fields of music production for quite some time. The actual performance of music continues to be an area in which human players are chosen over computer performers. Musical performance is an area in which personalization is more important than consistency. Human players play with each other, reacting to phrases and ideas created by the players that they are playing with. Computer performers lack the ability to react to the changes in the performance that humans perceive naturally, giving the human players an advantage over the computer performers.

This thesis creates …


Musical Query-By-Content Using Self-Organizing Maps, Kyle B. Dickerson Jul 2009

Musical Query-By-Content Using Self-Organizing Maps, Kyle B. Dickerson

Theses and Dissertations

The ever-increasing density of computer storage devices has allowed the average user to store enormous quantities of multimedia content, and a large amount of this content is usually music. Current search techniques for musical content rely on meta-data tags which describe artist, album, year, genre, etc. Query-by-content systems, however, allow users to search based upon the actual acoustical content of the songs. Recent systems have mainly depended upon textual representations of the queries and targets in order to apply common string-matching algorithms and are often confined to a single query style (e.g., humming). These methods also lose much of the …