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Physical Sciences and Mathematics Commons

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Full-Text Articles in Physical Sciences and Mathematics

Guidelines For Evaluating Patterns In The Is Domain, Deepak Khazanchi, John D. Murphy, Stacie Clarke Petter May 2008

Guidelines For Evaluating Patterns In The Is Domain, Deepak Khazanchi, John D. Murphy, Stacie Clarke Petter

Information Systems and Quantitative Analysis Faculty Proceedings & Presentations

Patterns were originally developed in the field of architecture as a mechanism for communicating good solutions to recurring classes of problems. Since then researchers have created patterns to provide guidance and solutions associated with virtual project management, software development and engineering, human computer interaction, and design science research. However, there has been limited emphasis on developing guidelines for evaluating the validity of patterns. In this paper, we propose an evaluation framework for patterns that draws upon the literature associated with patterns, philosophy of science and research methods. The evaluation framework can be used to validate patterns in a more consistent …


Help-Based Tutorials, David G. Novick, Oscar D. Andrade, Nathaniel Bean, Edith Elizalde Jan 2008

Help-Based Tutorials, David G. Novick, Oscar D. Andrade, Nathaniel Bean, Edith Elizalde

Departmental Papers (CS)

The consensus of the documentation literature is that users rarely use help, usually preferring to muddle through. To increase use of help, tutorials for novice users could be changed from guided presentations toward using the system’s actual help system. To determine whether this approach would increase users’ use of help when they encountered problems with an application, we developed an alternative, help-based tutorial introduction to Microsoft Publisher. We compared the behaviors of users introduced to Publisher with the help-based tutorial with the behaviors of users who learned from a traditional tutorial. A balanced study of 22 novice users of Publisher …


A Reductio Ad Absurdum Experiment In Sufficiency For Evaluating (Computational) Creative Systems, Dan A. Ventura Jan 2008

A Reductio Ad Absurdum Experiment In Sufficiency For Evaluating (Computational) Creative Systems, Dan A. Ventura

Faculty Publications

We consider a combination of two recent proposals for characterizing computational creativity and explore the sufficiency of the resultant framework. We do this in the form of a gedanken experiment designed to expose the nature of the framework, what it has to say about computational creativity, how it might be improved and what questions this raises.