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Full-Text Articles in Physical Sciences and Mathematics
Procedural Generation: An Algorithmic Analysis Of Video Game Design And Level Creation, Logan Bond
Procedural Generation: An Algorithmic Analysis Of Video Game Design And Level Creation, Logan Bond
Honors Theses
Procedural generation is a method for generating mass quantities of data algorithmically rather than manually. One perfect example of this is the recently famous No Man’s Sky, a video game where the entire marketing scheme was structured around its procedurally generated universe. The game’s trailer and advertisements promised its players 18,446,744,073,709,551,616 unique planets[1], all of which were procedurally generated. In other words, the developers did not create exclusive profiles for every single planet, but instead programmed the game in such a way that the planets were built from the code. This method of content creation is the …
Modeling A Real-Time Economics Simulation With User-Coded Agents In An Object-Oriented Database, Kevin Simons
Modeling A Real-Time Economics Simulation With User-Coded Agents In An Object-Oriented Database, Kevin Simons
Honors Theses
A simulation tbat models the stock market with real-time stock quotes was created. Users can translate their own theories about investing into Java code, which is then used to create an intelligent agent. The agent is inserted into the simulation, which allows the agent to gather data from the model. Based on this data, the agent uses the algorithm the user wrote to buy and sell stocks. Such as model provides a means of testing investment theories before investing.