Open Access. Powered by Scholars. Published by Universities.®

Physical Sciences and Mathematics Commons

Open Access. Powered by Scholars. Published by Universities.®

Computer Sciences

Electronic Theses and Dissertations

2019

Reinforcement learning

Articles 1 - 2 of 2

Full-Text Articles in Physical Sciences and Mathematics

Application Of Retrograde Analysis To Fighting Games, Kristen Yu Jan 2019

Application Of Retrograde Analysis To Fighting Games, Kristen Yu

Electronic Theses and Dissertations

With the advent of the fighting game AI competition, there has been recent interest in two-player fighting games. Monte-Carlo Tree-Search approaches currently dominate the competition, but it is unclear if this is the best approach for all fighting games. In this thesis we study the design of two-player fighting games and the consequences of the game design on the types of AI that should be used for playing the game, as well as formally define the state space that fighting games are based on. Additionally, we also characterize how AI can solve the game given a simultaneous action game model, …


Regression Tree Construction For Reinforcement Learning Problems With A General Action Space, Anthony S. Bush Jr Jan 2019

Regression Tree Construction For Reinforcement Learning Problems With A General Action Space, Anthony S. Bush Jr

Electronic Theses and Dissertations

Part of the implementation of Reinforcement Learning is constructing a regression of values against states and actions and using that regression model to optimize over actions for a given state. One such common regression technique is that of a decision tree; or in the case of continuous input, a regression tree. In such a case, we fix the states and optimize over actions; however, standard regression trees do not easily optimize over a subset of the input variables\cite{Card1993}. The technique we propose in this thesis is a hybrid of regression trees and kernel regression. First, a regression tree splits over …