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Physical Sciences and Mathematics Commons™
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Articles 1 - 3 of 3
Full-Text Articles in Physical Sciences and Mathematics
Tournament-Based Teaching, Shannon Christopher Boesch, Sandra Boesch
Tournament-Based Teaching, Shannon Christopher Boesch, Sandra Boesch
Chris BOESCH
Over the past two years we have collaborated to develop a process and set of online games to enable additional feedback to both students and instructors in a classroom setting. We have named the resulting process Tournament-based Teaching due to the extensive use of tournament-based feedback for groups and individuals throughout course delivery. Tournament-based Teaching enables individualized and peer-based learning in a classroom setting and provides additional motivation for students to prepare for classroom sessions. It also provides feedback to instructors, which can be leveraged to provide better schedule classroom sessions.
Adaptive Gameplay For Programming Practice, Chris Boesch, Sandra Boesch
Adaptive Gameplay For Programming Practice, Chris Boesch, Sandra Boesch
Chris BOESCH
Over the past four years, we have collaborated to develop a set of online games to enable users to practice software languages in a self-directed manner and as part of a class. Recently we introduced a new adaptive difficulty feature that enables players to self-regulate the difficulty of the games they are playing to practice. These new features also provide additional information to further adapt the problem content to better meet the needs of the users.
Case Study On Using A Programming Practice Tool For Evaluating University Applicants, Shannon Christopher Boesch, Kevin Steppe
Case Study On Using A Programming Practice Tool For Evaluating University Applicants, Shannon Christopher Boesch, Kevin Steppe
Chris BOESCH
We used a programming practice tool to test basic programming skills of prospective students. A live competition was used to test those skills. Students who did well were asked for further interviews. Most students had no prior background and reported learning the basics of two programming languages within two weeks of self-study.