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Full-Text Articles in Physical Sciences and Mathematics

Human Action Recognition Via Fused Kinematic Structure And Surface Representation, Salah R. Althloothi Aug 2013

Human Action Recognition Via Fused Kinematic Structure And Surface Representation, Salah R. Althloothi

Electronic Theses and Dissertations

Human action recognition from visual data has remained a challenging problem in the field of computer vision and pattern recognition. This dissertation introduces a new methodology for human action recognition using motion features extracted from kinematic structure, and shape features extracted from surface representation of human body. Motion features are used to provide sufficient information about human movement, whereas shape features are used to describe the structure of silhouette. These features are fused at the kernel level using Multikernel Learning (MKL) technique to enhance the overall performance of human action recognition. In fact, there are advantages in using multiple types …


Improving The Performance Of The Parallel Ice Sheet Model On A Large-Scale, Distributed Supercomputer, Timothy J. Morey May 2013

Improving The Performance Of The Parallel Ice Sheet Model On A Large-Scale, Distributed Supercomputer, Timothy J. Morey

Electronic Theses and Dissertations

In this thesis, we describe our work to understand and improve the performance and scalability of the Parallel Ice Sheet Model (PISM) on the Ranger supercomputer. PISM enables the simulation of large-scale ice sheets, such as those found in Greenland and Antarctica, which are of particular interest to climate scientists due to their potential to contribute to sea-level rise.

PISM has a unique parallel architecture that is designed to take advantage of the computational resources available on state-of-the-art supercomputers. The problem, however, is that even though PISM can run without modifcation on a supercomputer, it is generally unable to do …


Multiple Bounding Boxes Algorithm In Collision Detection And Its Performances In Sequential Vs Cuda Parallel Processing, Min Qi Jan 2013

Multiple Bounding Boxes Algorithm In Collision Detection And Its Performances In Sequential Vs Cuda Parallel Processing, Min Qi

Electronic Theses and Dissertations

The traditional method for detecting collisions in a 2D computer game uses a axisaligned bounding box around each sprite, and checks to determine if the bounding boxes overlap periodically. Using this single bounding box method may result in a large amount of pixel intersection tests, since a sprite may be composed of areas where the pixels are empty and the intersecting bounding box test results in false positives.

Our algorithm analysis shows that the optimal two or three bounding boxes is the best partition we can get for a reasonable time complexity. The results further show significantly diminishing returns for …


Reducing Communication Delay Variability For A Group Of Robots, Goncalo Martins Jan 2013

Reducing Communication Delay Variability For A Group Of Robots, Goncalo Martins

Electronic Theses and Dissertations

A novel architecture is presented for reducing communication delay variability for a group of robots. This architecture relies on using three components: a microprocessor architecture that allows deterministic real-time tasks; an event-based communication protocol in which nodes transmit in a TDMA fashion, without the need of global clock synchronization techniques; and a novel communication scheme that enables deterministic communications by allowing senders to transmit without regard for the state of the medium or coordination with other senders, and receivers can tease apart messages sent simultaneously with a high probability of success. This approach compared to others, allows simultaneous communications without …


Accelerated Data Delivery Architecture, Michael L. Grecol Jan 2013

Accelerated Data Delivery Architecture, Michael L. Grecol

Electronic Theses and Dissertations

This paper introduces the Accelerated Data Delivery Architecture (ADDA). ADDA establishes a framework to distribute transactional data and control consistency to achieve fast access to data, distributed scalability and non-blocking concurrency control by using a clean declarative interface. It is designed to be used with web-based business applications. This framework uses a combination of traditional Relational Database Management System (RDBMS) combined with a distributed Not Only SQL (NoSQL) database and a browser-based database. It uses a single physical and conceptual database schema designed for a standard RDBMS driven application. The design allows the architect to assign consistency levels to entities …