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Full-Text Articles in Physical Sciences and Mathematics

Quantifiable Isovist And Graph-Based Measures For Automatic Evaluation Of Different Area Types In Virtual Terrain Generation, Andrew Pech, Chiou Peng Lam, Martin Masek Jan 2020

Quantifiable Isovist And Graph-Based Measures For Automatic Evaluation Of Different Area Types In Virtual Terrain Generation, Andrew Pech, Chiou Peng Lam, Martin Masek

Research outputs 2014 to 2021

© 2013 IEEE. This article describes a set of proposed measures for characterizing areas within a virtual terrain in terms of their attributes and their relationships with other areas for incorporating game designers' intent in gameplay requirement-based terrain generation. Examples of such gameplay elements include vantage point, strongholds, chokepoints and hidden areas. Our measures are constructed on characteristics of an isovist, that is, the volume of visible space at a local area and the connectivity of areas within the terrain. The calculation of these measures is detailed, in particular we introduce two new ways to accurately and efficiently calculate the …


Algorithmic Composition In Contrasting Music Styles, Tristan Mcauley, Philip Hingston Jan 2003

Algorithmic Composition In Contrasting Music Styles, Tristan Mcauley, Philip Hingston

Research outputs pre 2011

The aim of this research was to automate the composition of convincingly “real” music in specific musical genres. By “real” music we mean music which is not obviously “machine generated”, is recognizable as being of the selected genre, is perceived as aesthetically pleasing, and is usable in a commercial context. To achieve this goal, various computational techniques were used, including genetic algorithms and finite state automata. The process involves an original, top down approach and a bottom up approach based on previous studies. Student musicians have objectively assessed the resulting compositions.