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Full-Text Articles in Physical Sciences and Mathematics
Mixed Logical And Probabilistic Reasoning In The Game Of Clue, Todd W. Neller, Ziqian Luo
Mixed Logical And Probabilistic Reasoning In The Game Of Clue, Todd W. Neller, Ziqian Luo
Computer Science Faculty Publications
Neller and Ziqian Luo ’18 presented a means of mixed logical and probabilistic reasoning with knowledge in the popular deductive mystery game Clue. Using at-least constraints, we more efficiently represented and reasoned about cardinality constraints on Clue card deal knowledge, and then employed a WalkSAT-based solution sampling algorithm with a tabu search metaheuristic in order to estimate the probabilities of unknown card places.
Plentiful Possibilities For Pen, Pencil, And Paper Play, Todd W. Neller
Plentiful Possibilities For Pen, Pencil, And Paper Play, Todd W. Neller
Computer Science Faculty Publications
Neller presented games such as Dots and Boxes, Sprouts, Jotto, Chomp, and Pentominoes in order to illustrate the diversity of existing pencil and paper games. Additionally, he presented his own pencil and paper game design, Paper Penguins, and discussed the game design process.
Learning To Generate Natural Language Rationales For Game Playing Agents, Upol Ehsan, Pradyumna Tambwekar, Larry Chan, Brent Harrison, Mark O. Riedl
Learning To Generate Natural Language Rationales For Game Playing Agents, Upol Ehsan, Pradyumna Tambwekar, Larry Chan, Brent Harrison, Mark O. Riedl
Computer Science Faculty Publications
Many computer games feature non-player charactert (NPC) teammates and companions; however, playing with or against NPCs can be frustrating when they perform unexpectedly. These frustrations can be avoided if the NPC has the ability to explain its actions and motivations. When NPC behavior is controlled by a black box AI system it can be hard to generate the necessary explanations. In this paper, we present a system that generates human-like, natural language explanations—called rationales—of an agent's actions in a game environment regardless of how the decisions are made by a black box AI. We outline a robust data collection …