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Physical Sciences and Mathematics Commons™
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Articles 1 - 5 of 5
Full-Text Articles in Physical Sciences and Mathematics
Turbulence, Climate And Supercomputers, Georgios Matheou
Turbulence, Climate And Supercomputers, Georgios Matheou
The STEAM Journal
Turbulence is often referred to as the last mystery of classical physics. Although turbulence is ubiquitous and prominent in our daily lives – from the mixing of milk in a cup of coffee to the perpetual motion of the atmosphere and the resulting weather variation – our understanding of this complex phenomenon is comparatively very limited (e.g., Davidson et al., 2011).
Creating 'Reflection And Refraction', Tara Prescott
Creating 'Reflection And Refraction', Tara Prescott
The STEAM Journal
This essay offers personal narrative about the creation of Reflecting and Refracting, a collage artwork integrating literary and scientific texts regarding light. Reflecting and Refracting was made specifically for the STEAM journal’s first issue and elements were incorporated into the issue’s collaborative cover image, Equations of Light. The current essay, however, is the first time the original artwork is being published in its entirety.
The Efficacy Of Mathematics Education, Eric Geimer
The Efficacy Of Mathematics Education, Eric Geimer
The STEAM Journal
Evidence supports the notion that mathematics education in the United States is inadequate. There is also evidence that mathematics education deficiencies extend internationally. The worldwide mathematics education deficit appears large enough that improving student performance in this educational problem area could yield great economic benefit. To improve the efficacy of mathematics education, education’s root problems must first be understood. Often supposed educational root problems are considered and contrasted against potential deficiencies of mathematics methodologies and curricula that are based on mainstream educational philosophies. The educational philosophies utilized to form early-grade mathematics methodologies and related curricula are judged to be the …
Big Horned, Juniper Harrower
Big Horned, Juniper Harrower
The STEAM Journal
Tinta y tinto (Spanish for black ink and red wine)
Through a process of oxidation, reduction, and light manipulation, Juniper stains and colors paper with red wine and a rich black pigment made of the wild harvested mushroom Coprinopsis atramentaria.
A Look Into The Industry Of Video Games Past, Present, And Yet To Come, Chad Hadzinsky
A Look Into The Industry Of Video Games Past, Present, And Yet To Come, Chad Hadzinsky
CMC Senior Theses
Since its inception, the video game industry has been both a new medium for art and innovation as well as a major driving force in the advancements of many technologies. The often overlooked video game industry has turned from a hobby to a multi-billion dollar industry in its short, forty year life. People of all ages and genders across the world are playing video games at a higher clip than ever before. With so many new gamers and emerging technologies, it is an exciting time for the industry. The landscape is constantly changing and successful business models of the past …