Open Access. Powered by Scholars. Published by Universities.®

Physical Sciences and Mathematics Commons

Open Access. Powered by Scholars. Published by Universities.®

Articles 1 - 6 of 6

Full-Text Articles in Physical Sciences and Mathematics

Future-Proofing The Past: Artificial Intelligence In The Restoration Of Andalusian Architectural Heritage: A Case Study Of The Alhambra Palace, Granada, Spain, Kholoud Bader Hasan Ghaith Mar 2024

Future-Proofing The Past: Artificial Intelligence In The Restoration Of Andalusian Architectural Heritage: A Case Study Of The Alhambra Palace, Granada, Spain, Kholoud Bader Hasan Ghaith

Theses

This thesis explains the contribution of artificial intelligence in heritage restoration as an icon of Andalusian architecture by using the Alhambra as an example. The task of sustaining heritage is increasing dramatically due to the accumulation of heritage assets and the need for modern and innovative operations to cope with preservation tasks. Therefore, this thesis reviews the role of artificial intelligence in improving the restoration operation to improve accuracy and efficiency. I applied the case study as a scientific methodology to explain this work to overcome scientific and subjective obstacles, such as scarce data and software integration while explaining the …


Discourses Across Periods Of Time, Amanda Raquel Moreno Dec 2023

Discourses Across Periods Of Time, Amanda Raquel Moreno

Theses

This literature review explores the revolutionary effect of generative artificial intelligence (AI) and virtual reality (VR) on digital art history, specifically concentrating on their capacity to enable dialogical exchanges with historical figures and deepen the understanding of artworks. This study considers the current state of research, detecting key methodologies, areas of improvement, and possible challenges and ethical concerns. The example historical figure used in this analysis is the iconic Mexican artist Frida Kahlo. Kahlo’s refusal to correspond to a specific artistic style makes her an ideal subject for generative AI and VR-based investigation, offering fresh insights into her work. The …


Analysis Of Gameplay Strategies In Hearthstone: A Data Science Approach, Connor W. Watson May 2020

Analysis Of Gameplay Strategies In Hearthstone: A Data Science Approach, Connor W. Watson

Theses

In recent years, games have been a popular test bed for AI research, and the presence of Collectible Card Games (CCGs) in that space is still increasing. One such CCG for both competitive/casual play and AI research is Hearthstone, a two-player adversarial game where players seeks to implement one of several gameplay strategies to defeat their opponent and decrease all of their Health points to zero. Although some open source simulators exist, some of their methodologies for simulated agents create opponents with a relatively low skill level. Using evolutionary algorithms, this thesis seeks to evolve agents with a higher skill …


Social Media: On Tech-Caves, Virtual Panopticism, And The Science Fiction-Like State In Which We Unwittingly Find Ourselves, Michael Major Apr 2018

Social Media: On Tech-Caves, Virtual Panopticism, And The Science Fiction-Like State In Which We Unwittingly Find Ourselves, Michael Major

Theses

Making use of three historic philosophical thought experiments, this paper blends psychological perspectives with philosophical reasoning to show how social media is corrupting our perception of reality, the result of which is ultimately detrimental to society as a whole. This is accomplished by first using Plato’s “Allegory of the Cave” to analyze and discuss the ways in which social media is limiting humanity’s access to real knowledge. Next, Michel Foucault’s analysis of punishment in its social context, Discipline and Punish, is used to discuss the ways in which social media is adversely affecting our behavior. Finally, Robert Nozick’s “Experience …


Interactive Multimedia In The Teaching Of The Irish Language In Primary School : Design, Implementation And Development., Máire Lynch Jan 2003

Interactive Multimedia In The Teaching Of The Irish Language In Primary School : Design, Implementation And Development., Máire Lynch

Theses

This thesis focuses on interactive multimedia use specifically in the area of vocabulary acquisition in a second language. It addresses the language learning requirements of third class (nine year olds) language learners, in Primary school. The study is based on existing second language acquisition research, computer - assisted language learning and the design and development of educational multimedia and it delivers an interactive application based on them. The study is firmly rooted in the foundations of the Revised Curriculum for Irish Primary Schools most especially in the language teaching methods it recommends and its emphasis on the use of information …


Tackling The Deficit - It Solutions For Art Appreciation - Needs Study And Provision Project At Primary School Level., Séan Ó Hargáin Jan 2001

Tackling The Deficit - It Solutions For Art Appreciation - Needs Study And Provision Project At Primary School Level., Séan Ó Hargáin

Theses

This project looks at the changing environment in terms of the approach to the Visual Arts curriculum at Primary School level. It aims to provide an innovative solution to the art appreciation area, which is being given equal status with the art creation area, which traditionally has been the main focus of the curriculum.

The Project includes a review of the curricular climate, both at home and abroad. In this context it focusses particularly on the role of Information Technology in addressing access problems from those living remote from major population, and therefore major artistic centres.

Primary Research included involved …