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Physical Sciences and Mathematics Commons™
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Articles 1 - 7 of 7
Full-Text Articles in Physical Sciences and Mathematics
Centering The Arts In Stem, Fay Cobb Payton
Centering The Arts In Stem, Fay Cobb Payton
The STEAM Journal
A reflection on a STEAM initiative: NC State University Alumni and their children attended free STEAM (Science, Technology, Engineering, Arts, and Math) family workshops at D.H. Hill Library. This program was a collaboration between Dr. Fay Cobb Payton, professor of Information Systems/Technology and University Faculty Scholar at NC State, the NCSU Libraries, and Arts NC State
Getting Girls In Stem & The Dangers Of Forgetting That Science Is Art - Someone Made It Up, Heidi Therese Dangelmaier, Camilla Hermann
Getting Girls In Stem & The Dangers Of Forgetting That Science Is Art - Someone Made It Up, Heidi Therese Dangelmaier, Camilla Hermann
The STEAM Journal
Encouraging girls to participate in STEM is a hot topic that has captured the concern of the world’s academic, business and scientific communities. The intention is noble, however the strategies being deployed are reinforcing the very bias society seeks to eliminate. If we wish to advance our evolutionary journey as a species, a shift from “feeling sorry for disadvantaged girls” to “fearing STEM without girls’ reformation” is imperative. This piece discusses the rise to an initiative to redesign culture: Girlapproved.
An Interview With The Scorpion: Walter O’Brien, Walter O'Brien
An Interview With The Scorpion: Walter O’Brien, Walter O'Brien
The STEAM Journal
An interview with Walter O'Brien (hacker handle: "Scorpion"), known as a businessman, information technologist, executive producer, and media personality who is the founder and CEO of Scorpion Computer Services, Inc. O'Brien is also the inspiration for and executive producer of the CBS television series, Scorpion.
Steam On Capitol Hill, Suzanne Bonamici, Aaron Schock
Steam On Capitol Hill, Suzanne Bonamici, Aaron Schock
The STEAM Journal
Our increasingly technology-driven economy demands a workforce that is proficient in both the concepts and techniques of STEM fields as well as in extending those skills into new applications and innovations. Currently, an impressive and diverse coalition of educators, art advocates, industry leaders, and STEM practitioners across the county are working to achieve that goal, bringing their ideas and advocacy to Capitol Hill.
Broad Vision: The Art & Science Of Looking, Heather Barnett, John R. A. Smith
Broad Vision: The Art & Science Of Looking, Heather Barnett, John R. A. Smith
The STEAM Journal
Undergraduate students and academic staff from diverse disciplines in the arts and sciences investigated questions of mediated vision through a year-long interdisciplinary research project at the University of Westminster, London, United Kingdom. The Broad Vision project explored the perception and interpretation of microscopic worlds, and investigated the benefits and challenges of working across disciplinary divides in a university setting. This article describes the three-phase model for interdisciplinary learning and research developed through the project, providing a valuable case study for inquiry based art/science education.
Towards A “Cloud Curriculum” In Art And Science?, Roger Malina
Towards A “Cloud Curriculum” In Art And Science?, Roger Malina
The STEAM Journal
Recently an email hit my desk from Paul Thomas in Australia with a proposal to work together on a “Cloud Curriculum for Art and Science”. I immediately agreed to collaborate. I don’t yet have a clue of what a cloud curriculum is, but what I do know is that we are ‘backing into the future’ in educational institutions and we desperately need a ‘cloud curriculum.’ We need to look over the ten year horizon. And in the emerging art-science field I doubt that the usual approach to curriculum development will work.
Steam...Now!, John Eger
Steam...Now!, John Eger
The STEAM Journal
With America slowly awakening to the need to turn out creative and innovative workers who can join the 21st century (its already 2012) workplace -- because they have the new thinking skills --we have to change the current emphasis on STEM, for Science, Technology, Engineering and Math to STEAM, by insuring that the whole brain is nurtured through the arts: thus STEAM.