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Full-Text Articles in Physical Sciences and Mathematics

Drift Detection Using Uncertainty Distribution Divergence, Patrick Lindstrom, Brian Mac Namee, Sarah Jane Delany Dec 2011

Drift Detection Using Uncertainty Distribution Divergence, Patrick Lindstrom, Brian Mac Namee, Sarah Jane Delany

Conference papers

Concept drift is believed to be prevalent inmost data gathered from naturally occurring processes andthus warrants research by the machine learning community.There are a myriad of approaches to concept drift handlingwhich have been shown to handle concept drift with varyingdegrees of success.

However, most approaches make the keyassumption that the labelled data will be available at nolabelling cost shortly after classification, an assumption whichis often violated. The high labelling cost in many domainsprovides a strong motivation to reduce the number of labelledinstances required to handle concept drift. Explicit detectionapproaches that do not require labelled instances to detectconcept drift show great …


A Novel Methodology For Evaluating User Interfaces In Health Care, Luca Longo, Bridget Kane Jun 2011

A Novel Methodology For Evaluating User Interfaces In Health Care, Luca Longo, Bridget Kane

Conference papers

A pilot study is reported to identify an improved method of evaluating digital user interfaces in health care. Experience and developments from the aviation industry and the NASA-TLX mental workload assessment tools are applied in conjunction with Nielsen heuristics for evaluating an Electronic Health Record System in an Irish hospital. The NASA-TLX performs subjective workload assessments on operators working with various human-computer systems. Results suggest that depending on the cognitive workload and the working context of users, the usability will differ for the same digital interface. We conclude that incorporating the NASA-TLX with Nielsen's heuristics offers a more reliable method …


Feasibility Study Of Utility-Directed Behaviour For Computer Game Agents, Colm Sloan, John D. Kelleher, Brian Mac Namee Jan 2011

Feasibility Study Of Utility-Directed Behaviour For Computer Game Agents, Colm Sloan, John D. Kelleher, Brian Mac Namee

Conference papers

Utility-based control (UBC) hasn’t been widely adopted for commercial game AI. Some of the reasons for this are that UBC is perceived to be: (1) resource intensive, (2) difficult to design complex behaviours with, and (3) difficult to scale for use in complex environments. This paper investigates these perceptions to see if UBC is suitable for controlling the behaviour of non-player characters in commercial games. The investigation compares agents using a UBC system against two control systems that are more frequently used in commercial games: finite state machines (FSMs), considered a simple control system, and goal-oriented action planning (GOAP), considered …