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Physical Sciences and Mathematics Commons

Open Access. Powered by Scholars. Published by Universities.®

Artificial Intelligence and Robotics

Connecticut College

Series

2011

Articles 1 - 1 of 1

Full-Text Articles in Physical Sciences and Mathematics

Punctuated Anytime Learning And The Xpilot-Ai Combat Environment, Phillip Fritzsche Jan 2011

Punctuated Anytime Learning And The Xpilot-Ai Combat Environment, Phillip Fritzsche

Computer Science Honors Papers

In this paper, research is presented on an application of Punctuated Anytime Learning with Fitness Biasing, a type of computational intelligence and evolutionary learning, for real-­time learning of autonomous agents controllers in the space combat game Xpilot. Punctuated Anytime Learning was originally developed as a means of effective learning in the field of evolutionary robotics. An analysis was performed on the game environment to determine optimal environmental settings for use during learning, and Fitness Biasing is employed using this information to learn intelligent behavior for a video game agent controller in real-­time. Xpilot-­AI, an Xpilot add-­on designed for testing learning …