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Punctuated Anytime Learning And The Xpilot-Ai Combat Environment, Phillip Fritzsche
Punctuated Anytime Learning And The Xpilot-Ai Combat Environment, Phillip Fritzsche
Computer Science Honors Papers
In this paper, research is presented on an application of Punctuated Anytime Learning with Fitness Biasing, a type of computational intelligence and evolutionary learning, for real-time learning of autonomous agents controllers in the space combat game Xpilot. Punctuated Anytime Learning was originally developed as a means of effective learning in the field of evolutionary robotics. An analysis was performed on the game environment to determine optimal environmental settings for use during learning, and Fitness Biasing is employed using this information to learn intelligent behavior for a video game agent controller in real-time. Xpilot-AI, an Xpilot add-on designed for testing learning …