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Life Sciences Commons

Open Access. Powered by Scholars. Published by Universities.®

1994

Animal Sciences

WellBeing International

Articles 1 - 4 of 4

Full-Text Articles in Life Sciences

Canned Hunts--Canned Cruelty Sep 1994

Canned Hunts--Canned Cruelty

Close Up Reports

No abstract provided.


Surviving Disasters Jun 1994

Surviving Disasters

Close Up Reports

No abstract provided.


Vocal Learning In Grey Parrots (Psittacus Erithacus): Effects Of Social Interaction, Reference, And Context, Irene M. Pepperberg Apr 1994

Vocal Learning In Grey Parrots (Psittacus Erithacus): Effects Of Social Interaction, Reference, And Context, Irene M. Pepperberg

Sentience Collection

For many passerines, the extent,timing, and even presence of allospecific vocal learning can be influenced by the form of input that is received. Little data exist, however, on vocal learning in parrots (Psittacidae). I have previously proposed that such vocal learning proceeds most readily when input is (1) referential, (2) contextually applicable, and (3) interactive. The referential aspect demonstrates the meaning of the code to be taught, the contextual aspect demonstrates the use that can be made of the information contained in the code, and the interactive aspect provides explicit training that is constantly adjusted to the level of the …


Numerical Competence In An African Gray Parrot (Psittacus Erithacus), Irene M. Pepperberg Mar 1994

Numerical Competence In An African Gray Parrot (Psittacus Erithacus), Irene M. Pepperberg

Sentience Collection

An African gray parrot (Psittacus erithacus), Alex, trained to label vocally collections of 1-6 simultaneously presented homogeneous objects, correctly identified, without further training, quantities of targeted subsets in heterogeneous collections. For each test trial Alex was shown different collections of 4 groups of items that varied in 2 colors and 2 object categories (e.g., blue and red keys and trucks) and was asked to label the number of items uniquely defined by the conjunction of 1 color and 1 object category (e.g., "How many blue key?"). The collections were designed to provide maximal confounds (or distractions) and thus replicate the …