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Full-Text Articles in Life Sciences

Interactive Video Gaming Maintains Vo2 & Hr At Current Recommended Exercise Intensities For Cardiovascular Fitness, Michael Jarrett, Shaelee Allen, Jacob Barkley, Janet Dufek, Paul Hafen, Krystina Moschella, James Navalta, Robert Rietjens, Richard Tandy, Antonio Santo May 2015

Interactive Video Gaming Maintains Vo2 & Hr At Current Recommended Exercise Intensities For Cardiovascular Fitness, Michael Jarrett, Shaelee Allen, Jacob Barkley, Janet Dufek, Paul Hafen, Krystina Moschella, James Navalta, Robert Rietjens, Richard Tandy, Antonio Santo

Jacob E Barkley

The purpose of this study was to determine the energy cost of playing select games on the Nintendo Wii for 30 contiguous minutes and whether or not the physical interaction of the participant with the gaming system and subsequent physiologic intensity diminishes with playing time.


Physically Interactive Games Increase Vo2 Above Resting Metabolic Rate, Shaelee Allen, Jacob E. Barkley, Janet Dufek, Paul Hafen, Michael Jarrett, Krystina Moschella, James Navalta, Robert Rietjens, Richard Tandy, Antonio Santo May 2015

Physically Interactive Games Increase Vo2 Above Resting Metabolic Rate, Shaelee Allen, Jacob E. Barkley, Janet Dufek, Paul Hafen, Michael Jarrett, Krystina Moschella, James Navalta, Robert Rietjens, Richard Tandy, Antonio Santo

Jacob E Barkley

The purpose of this study was to determine the energy cost, beyond resting metabolic rate (RMR), of playing select games on the Nintendo Wii for 30 contiguous minutes. Physically interactive games (i.e. Basic Run and Basic Step) increase energy expenditure above resting values compared to a sedentary game (Tanks!) and therefore may help individual’s become more active. Furthermore, Basic Run and Basic Step elicited MET values of 3.9 and 3.2, respectively, which is considered moderate-intensity exercise and could be used to meet daily recommendations for physical activity.


Validity Of Borg Ratings Of Perceived Exertion During Active Video Game Play, Brandon Pollock, Jacob Barkley, Nick Potenzini, Renee Desalvo, Stacey Buser, Ronald Otterstetter, Judith Juvancic-Heltzel May 2015

Validity Of Borg Ratings Of Perceived Exertion During Active Video Game Play, Brandon Pollock, Jacob Barkley, Nick Potenzini, Renee Desalvo, Stacey Buser, Ronald Otterstetter, Judith Juvancic-Heltzel

Jacob E Barkley

International Journal of Exercise Science 6(2) : 164-170, 2013. During physically interactive video game play (e.g., Nintendo Wii), users are exposed to potential distracters (e.g., video, music), which may decrease their ratings of perceived exertion (RPE) throughout game play. The purpose of this investigation was to determine the association between RPE scores and heart rate while playing the Nintendo Wii. Healthy adults (N = 13, 53.5 ± 5.4 years old) participated in two exercise sessions using the Nintendo Wii Fit Plus. During each session participants played a five-minute warm-up game (Basic Run), two separate Wii Fit Plus games (Yoga, Strength …


The Physiologic And Behavioral Implications Of Playing Active And Sedentary Video Games In A Seated And Standing Position, Gabriel Sanders, Michael Rebold, Corey Peacock, Megan Williamson, Antonio Santo, Jacob Barkley May 2015

The Physiologic And Behavioral Implications Of Playing Active And Sedentary Video Games In A Seated And Standing Position, Gabriel Sanders, Michael Rebold, Corey Peacock, Megan Williamson, Antonio Santo, Jacob Barkley

Jacob E Barkley

International Journal of Exercise Science 7(3) : 194-201, 2014. Previous studies have assessed physiologic response while playing video games per manufacturer instructions with participants standing during active video game play and seated during sedentary game play. It is not known whether an assigned seated or standing position affects positional preference and oxygen consumption (VO2) while gaming. The purpose of the study was to assess VO2 and preference of playing active and sedentary video games in a seated and standing position. VO2 was assessed in 25 participants during four, 20-minute conditions; resting, PlayStation 2 Madden NFL Football 2011, Nintendo Wii-Sports Boxing …


Physiologic Responses, Liking And Motivation For Playing The Same Video Game On An Active Versus A Traditional, Non-Active Gaming System., Gabriel Sanders, Antonia Santo, Corey Peacock, Kyle-Patrick Von Carlowitz, Megan Williamson, Jacob Barkley May 2015

Physiologic Responses, Liking And Motivation For Playing The Same Video Game On An Active Versus A Traditional, Non-Active Gaming System., Gabriel Sanders, Antonia Santo, Corey Peacock, Kyle-Patrick Von Carlowitz, Megan Williamson, Jacob Barkley

Jacob E Barkley

Int J Exerc Sci 5(2) : 160-169, 2012. Evidence suggests that individuals playing certain video games on the Nintendo Wii® (Wii) exhibit increased energy expenditure versus traditional video games, although little research examines non-Wii Sports/Fit games. The purpose of this study is to assess physiologic responses, liking, and the relative reinforcing value (RRV) of a popular, non-Wii sports video game for the Wii relative to the same game played on a traditional, non-active system. Twenty-four college-aged students participated. Heart rate and oxygen consumption (O2) was assessed during rest and when playing the following games: Madden NFL 2011® for Playstation 2 …