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Utah State University

Landscape Architecture and Environmental Planning Faculty Publications

Series

2019

Articles 1 - 2 of 2

Full-Text Articles in Life Sciences

Teaching And Learning Software In Landscape Architecture: A Survey Of Software Use Amongst Faculty And Students, Benjamin H. George, Peter Summerlin, Taz Fulford Apr 2019

Teaching And Learning Software In Landscape Architecture: A Survey Of Software Use Amongst Faculty And Students, Benjamin H. George, Peter Summerlin, Taz Fulford

Landscape Architecture and Environmental Planning Faculty Publications

Competency in computer software is integral to the profession of landscape architecture, replacing many of the traditional drawing and drafting tools used. This article seeks to capture the current state of software in academia from the perspective of both faculty and students, and to determine if students are achieving the learning levels that faculty are targeting in their courses. Results show that students are attaining faculty’s learning targets, yet students report discontent with the learning process, suggesting that more emphasis is needed to help students understand the role of software in the design process.


How Virtual Reality Impacts The Landscape Architecture Design Process During The Phases Of Analysis And Concept Development At The Master Planning Scale, Todd Johnson, Benjamin H. George, Drew M. Hill Apr 2019

How Virtual Reality Impacts The Landscape Architecture Design Process During The Phases Of Analysis And Concept Development At The Master Planning Scale, Todd Johnson, Benjamin H. George, Drew M. Hill

Landscape Architecture and Environmental Planning Faculty Publications

Virtual reality (VR) can offer many benefits for designers. In the field of landscape architecture, the technology is primarily being used as a tool for design review in the late stages of the design process, yet many of the benefits that make VR valuable in the later stages of the design process suggest that VR may be equally valuable when used in earlier stages such as analysis and concept development. This research examined incorporating VR into the design phases of analysis and concept development, and integrated its use with traditional landscape architecture methods to measure its impacts on a large …