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Physiology

Selected Works

Physical activity

Articles 1 - 6 of 6

Full-Text Articles in Life Sciences

Effects Of Two Cognitive-Behavioral Physical Activity And Nutrition Treatments On Psychosocial Predictors Of Changes In Fruit/Vegetable And High-Fat Food Intake, And Weight, James J. Annesi, Monica Nandan, Kristin L. Mcewen Apr 2019

Effects Of Two Cognitive-Behavioral Physical Activity And Nutrition Treatments On Psychosocial Predictors Of Changes In Fruit/Vegetable And High-Fat Food Intake, And Weight, James J. Annesi, Monica Nandan, Kristin L. Mcewen

Monica Nandan

Improved mood may increase the consumption of healthy foods and decrease the intake of unhealthy foods. Increased physical activity might improve mood and, thus, eating behaviors. Adults (Mage = 45 years) with severe and morbid obesity (Mbody mass index = 41kg/m2) were randomly assigned to 6 months of either cognitive-behavioral physical activity and nutrition-support methods alone (n = 92), or those methods plus mood regulation training (n = 92). There were significant improvements in physical activity, mood, self-regulation and selfefficacy for controlling eating, and weight that did not differ by group. Improvement in mood was associated with greater fruit/vegetable intake. …


Validity Of Borg Ratings Of Perceived Exertion During Active Video Game Play, Brandon Pollock, Jacob Barkley, Nick Potenzini, Renee Desalvo, Stacey Buser, Ronald Otterstetter, Judith Juvancic-Heltzel May 2015

Validity Of Borg Ratings Of Perceived Exertion During Active Video Game Play, Brandon Pollock, Jacob Barkley, Nick Potenzini, Renee Desalvo, Stacey Buser, Ronald Otterstetter, Judith Juvancic-Heltzel

Jacob E Barkley

International Journal of Exercise Science 6(2) : 164-170, 2013. During physically interactive video game play (e.g., Nintendo Wii), users are exposed to potential distracters (e.g., video, music), which may decrease their ratings of perceived exertion (RPE) throughout game play. The purpose of this investigation was to determine the association between RPE scores and heart rate while playing the Nintendo Wii. Healthy adults (N = 13, 53.5 ± 5.4 years old) participated in two exercise sessions using the Nintendo Wii Fit Plus. During each session participants played a five-minute warm-up game (Basic Run), two separate Wii Fit Plus games (Yoga, Strength …


Physiologic Responses, Liking And Motivation For Playing The Same Video Game On An Active Versus A Traditional, Non-Active Gaming System., Gabriel Sanders, Antonia Santo, Corey Peacock, Kyle-Patrick Von Carlowitz, Megan Williamson, Jacob Barkley May 2015

Physiologic Responses, Liking And Motivation For Playing The Same Video Game On An Active Versus A Traditional, Non-Active Gaming System., Gabriel Sanders, Antonia Santo, Corey Peacock, Kyle-Patrick Von Carlowitz, Megan Williamson, Jacob Barkley

Jacob E Barkley

Int J Exerc Sci 5(2) : 160-169, 2012. Evidence suggests that individuals playing certain video games on the Nintendo Wii® (Wii) exhibit increased energy expenditure versus traditional video games, although little research examines non-Wii Sports/Fit games. The purpose of this study is to assess physiologic responses, liking, and the relative reinforcing value (RRV) of a popular, non-Wii sports video game for the Wii relative to the same game played on a traditional, non-active system. Twenty-four college-aged students participated. Heart rate and oxygen consumption (O2) was assessed during rest and when playing the following games: Madden NFL 2011® for Playstation 2 …


Comparison Of Academic And Behavioral Performance Between Athletes And Non-Athletes, James Eldridge‡, Ty B. Palmer†, Kyle Gillis†, Richard Lloyd‡, William G. Squires‡, Tinker D. Murray‡ Mar 2015

Comparison Of Academic And Behavioral Performance Between Athletes And Non-Athletes, James Eldridge‡, Ty B. Palmer†, Kyle Gillis†, Richard Lloyd‡, William G. Squires‡, Tinker D. Murray‡

James Eldridge

International Journal of Exercise Science 7(1) : 3-13, 2014. The Toronto Charter for Physical Activity (2010) and several national physical activity plans advocate sports participation as an important part of population targeted physical activity for youth. Emerging research evidence also suggests that sports participation during adolescents is linked to significant positive correlations with academic and behavioral performance. The purpose of this study was to compare academic and behavioral performance between male and female public school athletes (Total N=11,139; 38% Female) and non-athletes (Total N=23,891; 52% Female) in a convenient, ethnicity diverse, sample (grades 7 -12) from the state of Texas …


Fitnessgram® Friday: A Middle School Physical Activity And Fitness Intervention, Tinker Murray, James Eldridge, Pete Silvius, Erik Silvius, William Squires Mar 2015

Fitnessgram® Friday: A Middle School Physical Activity And Fitness Intervention, Tinker Murray, James Eldridge, Pete Silvius, Erik Silvius, William Squires

James Eldridge

Texas Senate Bill 530 (2007) mandated fitness assessment as part of the annual K-8 Physical Education (PE) curricula, yet no studies have reported interventions designed to improve and quantify individual student passing rates or individual school performance. Students (Total 2008-2010 N=1484; 729 females, 755 males; mean age = 11.85 y; mean BMI = 22.69 or > 90%-tile, overweight) were evaluated on individual FITNESSGRAM® performances in a cross-sectional analysis of 6th graders comparing baseline scores (year 1) with outcomes of a physical activity intervention in years 2 and 3. Students participated in regular PE classes (including campus wellness center activities) with a …


A Diabetic Adolescent Case Study: Use Of A Website In Combination With An Exercise Program To Increase Physical Activity, Danielle Buckley, Nicole Demilia, Stephanie Tanzi, Furong Xu, Linda Lamont Jun 2013

A Diabetic Adolescent Case Study: Use Of A Website In Combination With An Exercise Program To Increase Physical Activity, Danielle Buckley, Nicole Demilia, Stephanie Tanzi, Furong Xu, Linda Lamont

Linda S. Lamont Ph.D.

International Journal of Exercise Science 5(3) : 296-300, 2012. The purpose of this study was to report on the efficacy of a web-based technology support to encourage physical activity in children. This program was designed to promote physical activity and proper nutrition in the diabetic adolescent with a weekly meeting that consisted of a 30-minute educational session followed by 60-minutes of exercise. A specifically designed website was used as a support to this weekly supervised exercise program. Outcomes assessment included body mass index (BMI), muscle strength (grip strength, back and leg strength), flexibility, exercise self-efficacy, and physical activity participation (pedometer, …