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Active Video/Arcade Games (Exergaming) And Energy Expenditure In College Students., Shannon R. Siegel‡, Bryan L. Haddock‡, Andrea M. Dubois*, Linda D. Wilkin‡
Active Video/Arcade Games (Exergaming) And Energy Expenditure In College Students., Shannon R. Siegel‡, Bryan L. Haddock‡, Andrea M. Dubois*, Linda D. Wilkin‡
International Journal of Exercise Science
Video games have become increasingly popular among young adults. The purpose of this pilot study was to determine if interactive video/arcade games, requiring physical activity to play, increase the energy expenditure (EE) and heart rate (HR) of young adults enough to elicit a training response. Thirteen male and female participants 26.6 ± 5.7 years of age were in the study. Participants were familiarized with equipment and allowed to practice with three games: (1) moving and striking lighted pads, (2) riding a bike to increase the pace of a race car, and (3) boxing against a video simulated opponent. A portable …