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Intellectual Property And Tabletop Games, Christopher B. Seaman, Thuan Tran
Intellectual Property And Tabletop Games, Christopher B. Seaman, Thuan Tran
Scholarly Articles
There is a rich body of literature regarding intellectual property’s (“IP”) “negative spaces”—fields where creation and innovation thrive without significant formal protection from IP law. Scholars have written about innovation in diverse fields despite weak or nonexistent IP rights, such as fashion design, fine cuisine, stand-up comedy, magic tricks, tattoos, and sports plays. Instead, these fields rely on social norms, first- mover advantage, and other (non-IP) legal regimes to promote innovation in the absence of IP protection.
As a comparison to these studies, this Article comprehensively analyzes the role of IP law in facilitating innovation in tabletop gaming, including board …
Defining The Role Of Defendant's Intentions Under Section 43(A) Of The Lanham Act: Centaur Communications V. Aisim Communications
Washington and Lee Law Review
No abstract provided.
Consumer Meets Computer: An Argument For Liberal Trademark Protection Of Computer Hardware Configurations Under Section 43(A) Of The Lanham Trademark Act
Washington and Lee Law Review
No abstract provided.
Lanham Act Protection From The Copying Of Trade Dress By Generic Drug Manufacturers
Lanham Act Protection From The Copying Of Trade Dress By Generic Drug Manufacturers
Washington and Lee Law Review
No abstract provided.