Open Access. Powered by Scholars. Published by Universities.®

Engineering Commons

Open Access. Powered by Scholars. Published by Universities.®

Articles 1 - 6 of 6

Full-Text Articles in Engineering

Creativity, Craftsmanship, And Connection: Large-Format Sculpture Design, Jacqueline L. Puga, Gordon Hoople Feb 2023

Creativity, Craftsmanship, And Connection: Large-Format Sculpture Design, Jacqueline L. Puga, Gordon Hoople

The STEAM Journal

Artistry is a concept that is not usually explored in engineering yet is an invaluable skill that touches everything from product design to systems thinking. This past summer I developed conceptual designs for a large format sculpture that required connecting engineering knowledge with artistic vision. The initial phase required constant inspiration and creativity. The first step was to look at previous sculptures showcased throughout the world, such as at venues like “Burning Man,” to understand the possibilities or limitations of the space provided. Sketching varied and numerous ideas was essential in our design process. Next, we took our favorite ideas …


3d Printing – An Insider’S Perspective, Siddharth Sah Dec 2017

3d Printing – An Insider’S Perspective, Siddharth Sah

The STEAM Journal

The 3D printing market globally is still at its infancy, - or some might argue that there isn’t really a market yet. The knowledge of 3D printing design is still largely limited to engineering design – not product design. At MakeWhale, we are constantly pushing the boundaries of the application of 3D printing technology to consumer products resulting in a beautiful mix of technology and art.


Towards A “Cloud Curriculum” In Art And Science?, Roger Malina Mar 2013

Towards A “Cloud Curriculum” In Art And Science?, Roger Malina

The STEAM Journal

Recently an email hit my desk from Paul Thomas in Australia with a proposal to work together on a “Cloud Curriculum for Art and Science”. I immediately agreed to collaborate. I don’t yet have a clue of what a cloud curriculum is, but what I do know is that we are ‘backing into the future’ in educational institutions and we desperately need a ‘cloud curriculum.’ We need to look over the ten year horizon. And in the emerging art-science field I doubt that the usual approach to curriculum development will work.


Steam...Now!, John Eger Mar 2013

Steam...Now!, John Eger

The STEAM Journal

With America slowly awakening to the need to turn out creative and innovative workers who can join the 21st century (its already 2012) workplace -- because they have the new thinking skills --we have to change the current emphasis on STEM, for Science, Technology, Engineering and Math to STEAM, by insuring that the whole brain is nurtured through the arts: thus STEAM.


Getting Real About The E In Steam, James Catterall Mar 2013

Getting Real About The E In Steam, James Catterall

The STEAM Journal

STEM and STEAM are in the news. Researchers and educators in my field (cognition, art, and creativity) argue reasons for adding the A to STEM. While I visit this below, my focus is elsewhere. In this brief essay, I want to explore the meaning and importance of the E appearing in both STEM and STEAM. What’s engineering doing in this mix? And what are some reasons for affirming the arts when the role of engineering is clarified?


Design And Design Centers In Engineering Education, Clive L. Dym Jan 1998

Design And Design Centers In Engineering Education, Clive L. Dym

All HMC Faculty Publications and Research

This paper is intended to be the opening salvo of the workshop, Computing Futures in Engineering Design (Dym, 1997). Thus, I want to take this privileged moment to ask you to think with me about the role of design in engineering. In particular, I want to reflect upon how design is articulated and how design is taught; about the role of design in engineering education and in the practice of engineering; and about the role that could be played locally and, perhaps, nationally by a center devoted to design education. Because I teach here at Harvey Mudd College (HMC), …