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Articles 1 - 4 of 4
Full-Text Articles in Engineering
The Free Education Project: Higher Education Funding, E2 Implementation, And Crowdsourcing Crypto Development, Louis Carter, John R. Ziegler, Ovidui Purice, Edward Lehner Ph.D.
The Free Education Project: Higher Education Funding, E2 Implementation, And Crowdsourcing Crypto Development, Louis Carter, John R. Ziegler, Ovidui Purice, Edward Lehner Ph.D.
Publications and Research
This short paper, written in three different sections, explores how a cryptocurrency’s issuance and network effects could fund higher education. Synthesizing research from the Bronx Community College Cryptocurrency Research Lab, Bernard Lietaer’s notion of creating money for the needs of society, lessons learned by Galia Benartzi and the Hearts Project, and an exploration of how communities coalesce around open-source cryptocurrency projects, the authors provide an overview of the problem of funding higher education, the ways in which money that is needed could be created, and the key components to building a highly effective developer community. These three distinct yet vitally …
How To Create And Maintain An Effective Information Architecture And Navigation System For Science Gateway Websites, Noreen Y. Whysel, Omni Marketing Interactive
How To Create And Maintain An Effective Information Architecture And Navigation System For Science Gateway Websites, Noreen Y. Whysel, Omni Marketing Interactive
Publications and Research
Whether you have an existing Science Gateway website or are creating your first one, this hands-on tutorial will show you, step by step, how to create and update gateway websites so that their content is easier to find and easier to use.
As a Science Gateway provides its web-based tools and resources, it is essential that these sites utilize specific usability tests and other research methods to ensure positive and productive experiences with the sites. Successful information architecture (IA), intuitive site navigation, and clear user interfaces (UIs) all rely on knowing where various users expect to find needed information.
Since …
Mapping In The Humanities: Gis Lessons For Poets, Historians, And Scientists, Emily W. Fairey
Mapping In The Humanities: Gis Lessons For Poets, Historians, And Scientists, Emily W. Fairey
Open Educational Resources
User-friendly Geographic Information Systems (GIS) is the common thread of this collection of presentations, and activities with full lesson plans. The first section of the site contains an overview of cartography, the art of creating maps, and then looks at historical mapping platforms like Hypercities and Donald Rumsey Historical Mapping Project. In the next section Google Earth Desktop Pro is introduced, with lessons and activities on the basics of GE such as pins, paths, and kml files, as well as a more complex activity on "georeferencing" an historic map over Google Earth imagery. The final section deals with ARCGIS Online …
Proceedings Of The Cuny Games Conference 5.0, Robert O. Duncan, Joe Bisz, Julie Cassidy, Kathleen Offenholley, Carolyn Stallard, Deborah Sturm, Anders A. Wallace
Proceedings Of The Cuny Games Conference 5.0, Robert O. Duncan, Joe Bisz, Julie Cassidy, Kathleen Offenholley, Carolyn Stallard, Deborah Sturm, Anders A. Wallace
Publications and Research
The CUNY Games Network is an organization dedicated to encouraging research, scholarship and teaching in the developing field of games-based learning. We connect educators from every campus and discipline at CUNY and beyond who are interested in digital and non-digital games, simulations, and other forms of interactive teaching and inquiry-based learning. The CUNY Games Conference distills its best cutting-edge interactive presentations into a two-day event to promote and discuss game-based pedagogies in higher education, focusing particularly on non-digital learning activities that faculty can use in the classroom every day. The conference will include workshops lead by CUNY Games Organizers on …