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Full-Text Articles in Engineering

An Optimized Encoding Algorithm For Systematic Polar Codes, Xiumin Wang, Zhihong Zhang, Jun Li, Yu Wang, Haiyan Cao, Zhengquan Li, Liang Shan Aug 2019

An Optimized Encoding Algorithm For Systematic Polar Codes, Xiumin Wang, Zhihong Zhang, Jun Li, Yu Wang, Haiyan Cao, Zhengquan Li, Liang Shan

Publications and Research

Many different encoding algorithms for systematic polar codes (SPC) have been introduced since SPC was proposed in 2011. However, the number of the computing units of exclusive OR (XOR) has not been optimized yet. According to an iterative property of the generator matrix and particular lower triangular structure of the matrix, we propose an optimized encoding algorithm (OEA) of SPC that can reduce the number of XOR computing units compared with existing non-recursive algorithms. We also prove that this property of the generator matrix could extend to different code lengths and rates of the polar codes. Through the matrix segmentation …


Mapping In The Humanities: Gis Lessons For Poets, Historians, And Scientists, Emily W. Fairey May 2019

Mapping In The Humanities: Gis Lessons For Poets, Historians, And Scientists, Emily W. Fairey

Open Educational Resources

User-friendly Geographic Information Systems (GIS) is the common thread of this collection of presentations, and activities with full lesson plans. The first section of the site contains an overview of cartography, the art of creating maps, and then looks at historical mapping platforms like Hypercities and Donald Rumsey Historical Mapping Project. In the next section Google Earth Desktop Pro is introduced, with lessons and activities on the basics of GE such as pins, paths, and kml files, as well as a more complex activity on "georeferencing" an historic map over Google Earth imagery. The final section deals with ARCGIS Online …


Rubik's Cube: A Visual And Tactile Learning Of Algorithms And Patterns, Lawrence Muller Feb 2019

Rubik's Cube: A Visual And Tactile Learning Of Algorithms And Patterns, Lawrence Muller

Open Educational Resources

This is a classroom activity report on teaching algorithms as part of a second course in computer programming. Teaching an algorithm in an introductory level programming class is often a dry task for the instructor and the rewards for the student are abstract. To make the learning of algorithms and software more rewarding, this assignment employs a Rubik’s cube.