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Simulation Of Textured Audio Harmonics Using Random Fractal Phaselets, Jonathan Blackledge, Derry Fitzgerald, Ruairi Hickson
Simulation Of Textured Audio Harmonics Using Random Fractal Phaselets, Jonathan Blackledge, Derry Fitzgerald, Ruairi Hickson
Conference papers
We present a method of simulating audio signals using the prin- ciples of random fractal geometry which, in the context of this paper, is concerned with the analysis of statistically self-affine ‘phaselets’. The approach is used to generate audio signals that are characterised by texture and timbre through the Fractal Dimension such as those associated with bowed stringed instruments. The paper provides a short overview on potential simulation methods us- ing Artificial Neural Networks and Evolutionary Computing and on the problems associated with using a deterministic approach based on solutions to the acoustic wave equation. This serves to quantify the …