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Articles 1 - 3 of 3

Full-Text Articles in Engineering

Project Llama: Making A Cappella Arranging Easier, Jason Lu Jun 2015

Project Llama: Making A Cappella Arranging Easier, Jason Lu

Liberal Arts and Engineering Studies

This project was intended to improve the current state of a cappella arranging. It explains the problems with current tools and explores other options.


Understanding The Relationships Of User-Selected Music In Video Games, Memphis Wong Jun 2015

Understanding The Relationships Of User-Selected Music In Video Games, Memphis Wong

Liberal Arts and Engineering Studies

Music has been an integral part of video games in its contribution to users' gameplay experiences. Varying from simple sound effects to elaborate scores, music helps shape the reactive environment of each video game. In particular, video games that generate unique levels and scenarios based on music has become more popular as its own genre. Games such as Audiosurf take this further, with having the game revolve entirely around levels generated to custom tracks. The aim of this study is to analyze the impact of such games, when it allows a user to select his or her own music.


A Guide To Producing An A Cappella Cd And Development Of A Pitch Detection Program, Jacob Ray Stringfellow Jun 2012

A Guide To Producing An A Cappella Cd And Development Of A Pitch Detection Program, Jacob Ray Stringfellow

Liberal Arts and Engineering Studies

An in-depth look at the steps required to produce a CD for an a cappella group. From what microphone and preamplifiers to use, to what steps to take during the editing, mixing, and mastering processes. Finished with a look at pitch detection algorithms and how they work, and a little bit of experimentation with my own algorithm and program.