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Full-Text Articles in Engineering

Primary User Emulation Attacks In Cognitive Radio - An Experimental Demonstration And Analysis, Benjamin James Ealey Aug 2011

Primary User Emulation Attacks In Cognitive Radio - An Experimental Demonstration And Analysis, Benjamin James Ealey

Masters Theses

Cognitive radio networks rely on the ability to avoid primary users, owners of the frequency, and prevent collisions for effective communication to take place. Additional malicious secondary users, jammers, may use a primary user emulation attacks to take advantage of the secondary user's ability to avoid primary users and cause excessive and unexpected disruptions to communications. Two jamming/anti-jamming methods are investigated on Ettus Labs USRP 2 radios. First, pseudo-random channel hopping schemes are implemented for jammers to seek-and-disrupt secondary users while secondary users apply similar schemes to avoid all primary user signatures. In the second method the jammer uses adversarial …


Learning Local Features Using Boosted Trees For Face Recognition, Rajkiran Gottumukkal Apr 2011

Learning Local Features Using Boosted Trees For Face Recognition, Rajkiran Gottumukkal

Electrical & Computer Engineering Theses & Dissertations

Face recognition is fundamental to a number of significant applications that include but not limited to video surveillance and content based image retrieval. Some of the challenges which make this task difficult are variations in faces due to changes in pose, illumination and deformation. This dissertation proposes a face recognition system to overcome these difficulties. We propose methods for different stages of face recognition which will make the system more robust to these variations. We propose a novel method to perform skin segmentation which is fast and able to perform well under different illumination conditions. We also propose a method …


Exploiting Opponent Modeling For Learning In Multi-Agent Adversarial Games, Kennard R. Laviers Jan 2011

Exploiting Opponent Modeling For Learning In Multi-Agent Adversarial Games, Kennard R. Laviers

Electronic Theses and Dissertations

An issue with learning effective policies in multi-agent adversarial games is that the size of the search space can be prohibitively large when the actions of both teammates and opponents are considered simultaneously. Opponent modeling, predicting an opponent’s actions in advance of execution, is one approach for selecting actions in adversarial settings, but it is often performed in an ad hoc way. In this dissertation, we introduce several methods for using opponent modeling, in the form of predictions about the players’ physical movements, to learn team policies. To explore the problem of decision-making in multi-agent adversarial scenarios, we use our …


Algorithms For Training Large-Scale Linear Programming Support Vector Regression And Classification, Pablo Rivas Perea Jan 2011

Algorithms For Training Large-Scale Linear Programming Support Vector Regression And Classification, Pablo Rivas Perea

Open Access Theses & Dissertations

The main contribution of this dissertation is the development of a method to train a Support Vector Regression (SVR) model for the large-scale case where the number of training samples supersedes the computational resources. The proposed scheme consists of posing the SVR problem entirely as a Linear Programming (LP) problem and on the development of a sequential optimization method based on variables decomposition, constraints decomposition, and the use of primal-dual interior point methods. Experimental results demonstrate that the proposed approach has comparable performance with other SV-based classifiers. Particularly, experiments demonstrate that as the problem size increases, the sparser the solution …


A Contextual Approach To Learning Collaborative Behavior Via Observation, Cynthia L. Johnson Jan 2011

A Contextual Approach To Learning Collaborative Behavior Via Observation, Cynthia L. Johnson

Electronic Theses and Dissertations

This dissertation describes a novel technique to creating a simulated team of agents through observation. Simulated human teamwork can be used for a number of purposes, such as expert examples, automated teammates for training purposes and realistic opponents in games and training simulation. Current teamwork simulations require the team member behaviors be programmed into the simulation, often requiring a great deal of time and effort. None are able to observe a team at work and replicate the teamwork behaviors. Machine learning techniques for learning by observation and learning by demonstration have proven successful at observing behavior of humans or other …