Open Access. Powered by Scholars. Published by Universities.®
Articles 1 - 2 of 2
Full-Text Articles in Engineering
Per-Pixel Calibration For Rgb-Depth Natural 3d Reconstruction On Gpu, Sen Li
Per-Pixel Calibration For Rgb-Depth Natural 3d Reconstruction On Gpu, Sen Li
Theses and Dissertations--Electrical and Computer Engineering
Ever since the Kinect brought low-cost depth cameras into consumer market, great interest has been invigorated into Red-Green-Blue-Depth (RGBD) sensors. Without calibration, a RGBD camera’s horizontal and vertical field of view (FoV) could help generate 3D reconstruction in camera space naturally on graphics processing unit (GPU), which however is badly deformed by the lens distortions and imperfect depth resolution (depth distortion). The camera’s calibration based on a pinhole-camera model and a high-order distortion removal model requires a lot of calculations in the fragment shader. In order to get rid of both the lens distortion and the depth distortion …
Hybrid Single And Dual Pattern Structured Light Illumination, Minghao Wang
Hybrid Single And Dual Pattern Structured Light Illumination, Minghao Wang
Theses and Dissertations--Electrical and Computer Engineering
Structured Light Illumination is a widely used 3D shape measurement technique in non-contact surface scanning. Multi-pattern based Structured Light Illumination methods reconstruct 3-D surface with high accuracy, but are sensitive to object motion during the pattern projection and the speed of scanning process is relatively long. To reduce this sensitivity, single pattern techniques are developed to achieve a high speed scanning process, such as Composite Pattern (CP) and Modified Composite Pattern (MCP) technique. However, most of single patter techniques have a significant banding artifact and sacrifice the accuracy. We focus on developing SLI techniques can achieve both high speed, high …