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Full-Text Articles in Engineering
Understanding Millennial, Generation X, And Baby Boomer Preferred Leadership Characteristics: Informing Today’S Leaders And Followers, Lee-Volker Cox
Understanding Millennial, Generation X, And Baby Boomer Preferred Leadership Characteristics: Informing Today’S Leaders And Followers, Lee-Volker Cox
Dissertations
Purpose. This quantitative study’s purpose was to describe and determine the degree of difference and importance of leadership characteristics as perceived by Baby Boom, Generation X, and Millennial generational cohort followers in STEM-related U.S.-based or headquartered aerospace and computer organizations as measured by the Multigenerational Leadership Characteristics Questionnaire (MLCQ).
Methodology. This was a cross-sectional, nonexperimental, comparative and correlational quantitative, ex post facto study. A web-based MLCQ was developed after conducting an academic literature review. Participants used a 6-point Likert scale identifying the importance of 30 characteristics with 2 aggregation questions identifying the most and least important characteristics; 408 members of …
Measuring The Effectiveness Of Software-Based Training To Improve The Spatial Visualization Skills Of Students In Stem Disciplines In Higher Education Institutions, Peter Cole
Dissertations
This research investigates how software can be used to teach spatial skills leading to greater success in Science, Technology, Engineering, and Mathematical (STEM) fields. Existing research indicates that spatial skills can be taught and that good spatial skills are common to people who succeed in STEM fields. In this work, a software-only testing system with a direct targeted, training intervention module was implemented to measure and teach spatial skills using mental rotations, which are believed to be one of the most significant indicators of success in STEM fields. Spatial skills were tested using a standardized and validated test that measures …
An Evaluation Of Gamification To Assess Students’ Learning On Their Understanding Of First Year Computer Science Programming Module, Daniel Gebremichael
An Evaluation Of Gamification To Assess Students’ Learning On Their Understanding Of First Year Computer Science Programming Module, Daniel Gebremichael
Dissertations
This research examines the use of gamification to develop an assessment tool, to assess students’ learning of a first year computer science module. The students’ undertaking of the first semester Programming and Algorithms module in 2015 were assessed on their knowledge of the programming language Python. The incorporation of gamification when assessing students can have various potential benefits. The research aims to identify these benefits and issues. Assessments and games have almost opposite effects on opinions on people, as games are usually expected to have an entertainment value but this is not the case for assessments. The research examines if …