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Articles 1 - 10 of 10
Full-Text Articles in Engineering
Pubwc Bathroom Review App, Clay Jacobs
Pubwc Bathroom Review App, Clay Jacobs
Computer Science and Software Engineering
For my senior project, I developed an iOS application to allow users to find, rate, and review nearby public restrooms. The app takes advantage of crowdsourced data to collect bathroom and review information. I also created a REST API to interface with the backend database that could be used to port the application to other platforms.
A High Quality, Eulerian 3d Fluid Solver In C++, Lejon Anthony Mcgowan
A High Quality, Eulerian 3d Fluid Solver In C++, Lejon Anthony Mcgowan
Computer Science and Software Engineering
Fluids are a part of everyday life, yet are one of the hardest elements to properly render in computer graphics. Water is the most obvious entity when thinking of what a fluid simulation can achieve (and it is indeed the focus of this project), but many other aspects of nature, like fog, clouds, and particle effects. Real-time graphics like video games employ many heuristics to approximate these effects, but large-scale renderers aim to simulate these effects as closely as possible.
In this project, I wish to achieve effects of the latter nature. Using the Eulerian technique of discrete grids, I …
A Survey Of Addictive Software Design, Chauncey J. Neyman
A Survey Of Addictive Software Design, Chauncey J. Neyman
Computer Science and Software Engineering
The average smartphone owner checks their phone more than 150 times per day. As of 2015, 62% of smartphone users had used their phone to look up information about a health condition, while 57% had used their phone to do online banking. Mobile platforms have become the dominant medium of human-computer interaction. So how have these devices established themselves as our go to connection to the Internet? The answer lies in addictive design. Software designers have become well versed in creating software that captivates us at a primal level. In this article, we survey addictive software design strategies, their bases …
Djukebox: A Mobile Application Senior Project, Alexander M. Mitchell
Djukebox: A Mobile Application Senior Project, Alexander M. Mitchell
Computer Science and Software Engineering
I’m going to discuss the process used to research, design, and develop a mobile application to handle song requests from patrons to disc jockeys. The research phase was completed in the first half of the project, during CSC-491, along with much of the design. The rest of the design and all of the development was completed during CSC-492. Once development began there were times when reverting back to the design phase was needed, which became apparent as more was learned about the mobile platform chosen for development, Android, and the backend server utilized, Google Firebase. Ultimately the project was purely …
Diy Grip Tape Website, Jason E. Krein
Diy Grip Tape Website, Jason E. Krein
Computer Science and Software Engineering
The goal of this senior project was to create an easy to use website that will allow people to design and order their own custom skateboard grip tape. Custom skateboard decks are a large business, however the top, more visible, part of the board is largely ignored by custom shops. With the help of a local entrepreneur, I aim to enable skateboarders the ability to get custom grip tape shapes that they can stick on their board to spice it up from the normal black tape that everyone uses. The website was completed over the course of 4 months, in …
Game Implementation In Real-Time Using The Project Tango, Samantha R. Bhuiyan
Game Implementation In Real-Time Using The Project Tango, Samantha R. Bhuiyan
Computer Science and Software Engineering
The goal of this senior project is to spread awareness of augmented reality, which Google defines as “a technology that superimposes a computer-generated image on a user's view of the real world, thus providing a composite view.” It’s a topic that is rarely known to those outside of a technology related field or one that has vested interest in technology. Games can be ideal tools to help educate the public on any subject matter. The task is to create an augmented reality game using a “learn by doing” method. The game will introduce players to augmented reality, and thus demonstrate …
An Analysis Of Heroku And Aws For Growing Startups, Colton B. Stapper
An Analysis Of Heroku And Aws For Growing Startups, Colton B. Stapper
Computer Science and Software Engineering
This project presents information on the architecture of most modern cloud-hosting platforms, and gives a cost-benefit analysis of two common Platform-as-a-Service (PaaS) companies: Heroku and AWS.
Gridiron-Gurus Final Report: Fantasy Football Performance Prediction, Kyle Tanemura, Michael Li, Erica Dorn, Ryan Mckinney
Gridiron-Gurus Final Report: Fantasy Football Performance Prediction, Kyle Tanemura, Michael Li, Erica Dorn, Ryan Mckinney
Computer Science and Software Engineering
Gridiron Gurus is a desktop application that allows for the creation of custom AI profiles to help advise and compete against in a Fantasy Football setting. Our AI are capable of performing statistical prediction of players on both a season long and week to week basis giving them the ability to both draft and manage a fantasy football team throughout a season.
Iota Pi Application For Ios, Deborah Newberry
Iota Pi Application For Ios, Deborah Newberry
Computer Science and Software Engineering
Kappa Kappa Psi is a national honorary fraternity for college band members. They meet every Sunday night, and during these meetings they plan events (both internal and external) that aim to meet our goal of making sure that the Cal Poly band programs have their social, financial, material, and educational needs satisfied. This paper details the steps I took to create an application for them to use internally to help ease organizational processes.
College Cloud: Web Development With A Django Stack And Google Cloud, Evan Joseph Hench
College Cloud: Web Development With A Django Stack And Google Cloud, Evan Joseph Hench
Computer Science and Software Engineering
Students at Cal Poly run into two main problems involving clubs: efficiency of communication and the ability to find clubs that interest them. Currently, members of clubs communicate in four main ways: Facebook, GroupMe, text message, and email. As a result, it is fairly easy for things to become disorganized from all the different types of communication. Group members are forced to check multiple communication outlets just to stay updated, wasting their time. In addition, finding clubs at Cal Poly is not easy. The annual club fair helps interested students to some degree, but with hundreds of clubs on campus …