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Full-Text Articles in Engineering

Researching The Impact Of Cal Poly Classes On Computing Students Perceptions Of Computer Ethics And Social Responsibility, Annie Joss Jun 2022

Researching The Impact Of Cal Poly Classes On Computing Students Perceptions Of Computer Ethics And Social Responsibility, Annie Joss

Computer Engineering

The importance and impact of socio-technical systems are playing an increasing role in the education of computing students. Discussion of ethics and social responsibility has always been a tenant of computer science education; however, research has shown engineering and computer science students lose focus on these values over their engineering education. Cal Poly computing departments have taken steps to emphasize social responsibility and ethics through required and suggested courses. This project focuses on examining the values and beliefs of Cal Poly computing students, who were surveyed over Winter and Spring Quarters in 2022. This project is inspired by Dr. Cech’s …


Logic Tiles, Andrew Wheeler, Tristan Lennertz Jun 2017

Logic Tiles, Andrew Wheeler, Tristan Lennertz

Computer Engineering

This project was originally conceived by Professor Andrew Danowitz as he considered the restructuring of the introductory digital design course at Cal Poly. As it stands now, students apply their knowledge of boolean algebra and combinatorial logic through the programming of a Field Programmable Gate Array (FPGA) using a Hardware Descriptive Language (HDL). While this is the industry standard for designing large, complex digital circuits, and is an fundamental skill to learn, there is a lack of actual circuit building in the process that can cause a disconnect from theory to application for students who have little-to-no experience with digital …


Mac's Fiesta: A Foreign Language Game For The Sifteo Platform, Karina Cordon Jun 2012

Mac's Fiesta: A Foreign Language Game For The Sifteo Platform, Karina Cordon

Computer Engineering

Mac’s Fiesta is a Spanish learning game designed on the Sifteo gaming platform for children ages four and up. The Sifteo gaming platform provides a new way of interacting with computers by giving users a set of tangible and interactive cubes. Each Sifteo cube has a clickable colored screen and can sense motion and adjacent blocks. Games on this platform are designed to encourage the development of core thinking skills. This project aims to explore how Sifteo cubes can be used for language learning as well as observe how effective they are as educational tools.