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University of Nebraska - Lincoln

Department of Construction Engineering and Management: Faculty Publications

Series

2015

Articles 1 - 2 of 2

Full-Text Articles in Engineering

Lessons Learned From A Simulation Project In Construction Education, Saeed Rokooei, James D. Goedert Jun 2015

Lessons Learned From A Simulation Project In Construction Education, Saeed Rokooei, James D. Goedert

Department of Construction Engineering and Management: Faculty Publications

Virtual Interactive Construction Education (VICE) is a simulation designed for construction education. The purpose was to provide the traditional lecture-based construction contents along with supplementary instructions in a project-based learning environment. Six modules were proposed as a curriculum delivery guideline including: single span bridge, residential building, light commercial, heavy commercial, highway, and segmental bridge. The single span bridge was the first module used for prototype development providing an opportunity to design, analyze, implement, and test for effectiveness. This paper describes the design steps and results of this three-year research project. VICE-Bridge required participants to sequentially order the construction activities and …


Using Simulated Virtual Interactivity In Construction Education, Saeed Rokooei, James D. Goedert Jan 2015

Using Simulated Virtual Interactivity In Construction Education, Saeed Rokooei, James D. Goedert

Department of Construction Engineering and Management: Faculty Publications

This paper briefly illustrates the design procedure, implementation and findings of a three year research project. Virtual Interactive Construction Education (VICE) is a project-based pedagogical model that uses a simulated environment to alter traditional subject-based lectures into virtual project-based interactive learning methods in construction education. For this purpose, the context of construction engineering and management curricula were aggregated into six construction project prototypes. VICE-Bridge is the first of these six prototypes that exposes players to experiential problem solving activities toward achieving a goal situation (construct the bridge) from an initial situation (start of construction). It was designed for students with …