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Engineering Commons

Open Access. Powered by Scholars. Published by Universities.®

China Simulation Federation

2019

Unity3D

Articles 1 - 5 of 5

Full-Text Articles in Engineering

Intelligent Sandbox For Geography Teaching, Xianli Ji, Yulong Ding, Shuanghua Yang Dec 2019

Intelligent Sandbox For Geography Teaching, Xianli Ji, Yulong Ding, Shuanghua Yang

Journal of System Simulation

Abstract: An intelligent sandbox geography teaching demonstration system combining the augmented reality technology and related geographic knowledge is designed and implemented on the Unity3D platform. The system has functions of deep data processing, projection matrix transformation, terrain rendering, fluid simulation, physical characteristics, adding entities along the slope, changes in sunshine angle, gesture interaction, etc., which can render virtual terrain and scene in real time according to the change of the sandbox. Students can interact with the system in projection correction, adding entities, seasonal switching, weather effects, disaster simulation and other scenarios and learn knowledge points such as contour lines, …


Design And Implementation Of Asd Children’S Cognitive Education System Based On Unity3d, Xuejing Gu, Kaifeng Zhang, Yucheng Guo, Zhiliang Wang Nov 2019

Design And Implementation Of Asd Children’S Cognitive Education System Based On Unity3d, Xuejing Gu, Kaifeng Zhang, Yucheng Guo, Zhiliang Wang

Journal of System Simulation

Abstract: ASD (autism spectrum disorder) is a broad sense of autism. In order to improve cognitive deficits of children with ASD, promote cognitive generalization in ASD children, an education system was designed using Unity3D. The built-in physical engine of Unity3D was used to create a game environment which conformed to the physical laws of the real world by simulating the effects of gravity, buoyancy and collision. The Agent technology and state machine were used to realize the representation and control of virtual scene. Camera and face detection technology were used to realize facial imitative cognitive training. The preliminary test showed …


Two-Machine Co-Simulation Based On Mobile Augmented Reality, Zhili Zhang, Wang Chao, Long Yong, Shaodi Wang Nov 2019

Two-Machine Co-Simulation Based On Mobile Augmented Reality, Zhili Zhang, Wang Chao, Long Yong, Shaodi Wang

Journal of System Simulation

Abstract: Aiming at the problems that virtual training system was not convenient and was only performed in a single operation at present, a dual-machine collaborative system based on mobile augmented reality was designed. A portable augmented reality system was developed on the Unity3D platform with Tango technology. The photon server and LAN architecture were built on the basis. The client was built on the mobile platform of Lenovo PHAB2 Pro, and the co-simulation on dual-machine was implemented. Resultof the simulation proved the feasibility of combining augmented reality with photon server, and provided a set of practical development solutions for …


Design And Realization Of Ship Virtual Fire Training System Based On Hmd, Zhang Bo, Sun Jun, Shang Lei, Hongji Xu, Yang Cheng Apr 2019

Design And Realization Of Ship Virtual Fire Training System Based On Hmd, Zhang Bo, Sun Jun, Shang Lei, Hongji Xu, Yang Cheng

Journal of System Simulation

Abstract: Aiming at the shortcomings of ship fire training in real environment and the advantages and application of virtual reality technology in education and training, the virtual fire training system of ship based on head mount display (HMD) is developed. The system is developed using the Unity 3D Virtual Reality Development Engine as a platform, using client / server mode, supporting multi-person cooperative operation, and running the terminal for HTC Vive virtual reality hardware. The system combines the fire diffuser mechanism, the water shooting hydrodynamic equation and the particle system; completes the model establishment and visualization process, and improves …


Development Of Interactive Simulation Of Dive And Underwater Operation Process Of Jiaolong, Xiaoxi Zhang, Yin Yong, Mincang Liang Jan 2019

Development Of Interactive Simulation Of Dive And Underwater Operation Process Of Jiaolong, Xiaoxi Zhang, Yin Yong, Mincang Liang

Journal of System Simulation

Abstract: In order to solve the problems of difficult implementation and high safety risk in the practical training of deep submarine work at present, the simulation system of dive and underwater operation process of jiaolong is designed based on the virtual reality technology, which is not limited by time and place. The 3D modeling technology is used to construct the 3D model of the key structures such as the jiaolong and the mother ship. A mathematical model of A frame motion is established to simulate the motion process. Human-computer interaction and roaming are achieved by using 3D interactive technology, …