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Full-Text Articles in Engineering
Polycommit: Building Better Habits Through Gamification, Elliot Fiske
Polycommit: Building Better Habits Through Gamification, Elliot Fiske
Master's Theses
Computer-assisted learning is older than Turing machines, and constantly evolves as technology improves. While some teachers are resistant to using technology in the classroom, “e-learning” techniques are becoming more common in almost every school, from K-12 to universities. As technology becomes more widespread, it becomes crucial to examine the various methodologies of computer-assisted learning and find the techniques that are most effective.
This paper explores the effectiveness of one such methodology, spaced repetition. This technique applies to homework assignments available to students online. We include an exploration of several existing apps that use this technique, and introduce our own novel …
Insights On Lean Gamifications For Higher Education, Ahmed Deif
Insights On Lean Gamifications For Higher Education, Ahmed Deif
Industrial Technology and Packaging
Purpose
There is no argument that using games (gamification) is an efficient way of learning in higher education. The questions, though, are which gamification approach is most suitable at that level and how to assess its suitability? This paper aims to attempt to partially answer these two questions, in the context of lean thinking education.
Design/methodology/approach
The paper offers an assessment criteria to investigate the impact of lean gamification based on the evaluation of motivational, cognitive and social processing during games. In addition, a study is conducted among selected games using these assessment criteria. The study included statistical as well …