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Full-Text Articles in Engineering

A Game-Theoretic Improvement Model For Stochastic Networks: Reliability Vs. Throughput, Jeffrey A. Schavland Mar 1998

A Game-Theoretic Improvement Model For Stochastic Networks: Reliability Vs. Throughput, Jeffrey A. Schavland

Theses and Dissertations

Prescriptive models used to allocate resources for network improvement traditionally have used reliability or flow as Measures of Effectiveness (MOEs). Such metrics do not give value to efforts which make a component more difficult to exploit. This study developed an entirely new MOE for stochastic network improvement, flow damage utility, which uses a two person, zero-sum, non-cooperative game to optimize a probabilistic network for an estimate of expected flow minus performance degradation after a worst case component loss. A multiple criteria optimization problem that uses flow damage utility and an analogous, previously developed metric for the reliability problem is used …


A Network Disruption Modeling Tool, James A. Leinart Mar 1998

A Network Disruption Modeling Tool, James A. Leinart

Theses and Dissertations

Given that network disruption has been identified as a military objective and C2-attack has been identified as the mechanism to accomplish this objective, a target set must be acquired and priorities assigned to each target set. In order to move beyond subjective target prioritization, development and implementation of a methodology and model, that quantitatively measures the value of each target in achieving the objective, is needed in prioritizing targets. This thesis effort uses a vertex cut-set algorithm on a transformation of the graph representing a notional network of interest. The cut-sets generated represent potential target sets. Value-focused thinking and decision …