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Air Force Institute of Technology

Operational Research

Computer war games

Publication Year

Articles 1 - 4 of 4

Full-Text Articles in Engineering

Dynamic Load Balancing For A Parallel Discrete-Event Battlefield Simulation, Seth R. Guanu Jun 1994

Dynamic Load Balancing For A Parallel Discrete-Event Battlefield Simulation, Seth R. Guanu

Theses and Dissertations

This thesis investigates issues involved in developing a dynamic load balancing model for a parallel discrete event battlefield simulation. The research covers issues in task management, discrete-event simulation, parallel simulation, and load balancing. There are four primary issues discussed concerning the design of a dynamic load balancing model. The first issue is processor load evaluation which deals with the calculation of the amount of work on a processor. The second issue is load balancing profitability determination which deals with the decision to load balance or not based on some cost-gain relationship. The third issue is task migration which deals with …


Analysis Of Thunder Combat Simulation Model, Timothy S. Webb Mar 1994

Analysis Of Thunder Combat Simulation Model, Timothy S. Webb

Theses and Dissertations

TAC THUNDER, or THUNDER, is a two-sided large scale computer simulation model that simulates air and ground combat, logistics, and limited airlift at the theater level. It is in use by several allied nations, major defense contractors, and various Department of Defense DoD analysis agencies. The objectives of this thesis effort were to examine the overall model variability, examine the model output for possible interrelationships, and examine the model sensitivity to input parameters. A univariate and multivariate analysis was performed to examine the first two objectives. The univariate analysis consisted of an analysis of the confidence intervals and replication requirements …


Synthetic Battlebridge: Information Visualization And User Interface Design Applications In A Large Virtual Reality Environment, Kirk G. Wilson Dec 1993

Synthetic Battlebridge: Information Visualization And User Interface Design Applications In A Large Virtual Reality Environment, Kirk G. Wilson

Theses and Dissertations

With shrinking budgets and fewer personnel, future military training will rely heavily on simulated environments. The goal for this training is to reduce cost while maintaining readiness and unparalleled capability for all levels of military command. This thesis effort, the Synthetic Battle Bridge SBB , provides a real-time simulated environment for military commanders to observe on-going computer simulations of varying participation levels and helps them wring the most from a simulation. The SBB, designed for higher ranking personnel with little time to spend learning how to run the system, must exhibit three capabilities ease-of-use, long-term retention, and adaptability. Based on …


Integration And Enhancement Of The Saber Wargame, Karl S. Mathias Dec 1993

Integration And Enhancement Of The Saber Wargame, Karl S. Mathias

Theses and Dissertations

The Saber wargame is a theater-level air/land battle wargame written in Ada that is being developed for the Air Force Wargaming Center at Maxwell AFB, AL. This thesis documents how the user interface and simulation engine were integrated. Integration was accomplished by developing a portable object-oriented database system (OODBMS) interface. The interface was implemented in Ada and tied to an OODBMS also written in Ada. Using the interface, both subsystems were able to work from a consistent database and exchange information. The user interface was enhanced by converting it from the Software Technology for Adaptable Reliable Systems Ada/X Window System …