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Game-based learning

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Full-Text Articles in Engineering

Prairie Protector: Student Development Of Systems Thinking Habits In The Context Of Agroecosystems, Erin Ingram, Jennifer Keshwani Aug 2023

Prairie Protector: Student Development Of Systems Thinking Habits In The Context Of Agroecosystems, Erin Ingram, Jennifer Keshwani

Department of Biological Systems Engineering: Papers and Publications

Introduction: The Great Plains ecosystem offers an opportunity for young people to gain knowledge about intricate systems through practical learning. The spread of woody plants into grasslands, known as the “Green Glacier,” poses a risk to biodiversity and animal production. Although effective management strategies exist, some land managers are reluctant to use them. It is critical to cultivate a scientifically literate population that can think systematically and make informed decisions based on STEM principles to address such complex agroecosystem problems.

Methods: In this study, semi-structured focus group discussions with high school students were analyzed to determine whether Prairie …


Digital Game-Based Approach To Math Learning For Students, Gul Ayaz, Katherine Smith Apr 2023

Digital Game-Based Approach To Math Learning For Students, Gul Ayaz, Katherine Smith

Modeling, Simulation and Visualization Student Capstone Conference

Mathematics is an important subject that is pervasive across many disciplines. It is also a subject that has proven to be challenging to both teach and learn. Students face many challenges with learning math such as a lack of motivation and anxiety. To address these challenges, game-based learning has become a popular approach to stimulate students and create a more positive classroom environment. It can serve as an alternative or supplement to traditional teaching and can better engage students while developing a positive attitude toward learning. The use of games in a classroom can create a more exciting and engaging …


Proceedings Of The Cuny Games Conference 6.0, Robert O. Duncan, Joseph Bisz, Christina Boyle, Kathleen Offenholley, Maura A. Smale, Carolyn Stallard, Deborah Sturm Feb 2020

Proceedings Of The Cuny Games Conference 6.0, Robert O. Duncan, Joseph Bisz, Christina Boyle, Kathleen Offenholley, Maura A. Smale, Carolyn Stallard, Deborah Sturm

Publications and Research

The CUNY Games Network is an organization dedicated to encouraging research, scholarship and teaching in the developing field of games-based learning. We connect educators from every campus and discipline at CUNY and beyond who are interested in digital and non-digital games, simulations, and other forms of interactive teaching and inquiry-based learning. These proceedings summarize the CUNY Games Conference 6.0, where scholars shared research findings at a three-day event to promote and discuss game-based pedagogy in higher education. Presenters could share findings in oral presentations, posters, demos, or play testing sessions. The conference also included workshops on how to modify existing …


An Immersive Learning Model, Shamsa Abdulla Salem Al Mazrouei Apr 2017

An Immersive Learning Model, Shamsa Abdulla Salem Al Mazrouei

Theses

Our overarching goal is to provide children with immersive game-based learning environments to support Arabic linguistic skills acquisition. We postulate that immersion in- creases learning. To investigate this hypothesis, we developed a model and built an implementation of an educational virtual environment (EVE) that supports immersion and thus, induces effective learning. Experimental results confirm our hypothesis.

Our model integrates learning content, learning activities, immersion and gameplay. Based on our analysis of various curricula, specifically the United Arab Emirates grade one curriculum, we identified the nature of the learning content in order to satisfy the curriculum requirements. This content is conceptually …


Integrating Games To Teach A First Programming Course, Soumia Ichoua Feb 2015

Integrating Games To Teach A First Programming Course, Soumia Ichoua

Soumia Ichoua

In the past few years, there has been an increased interest in game-based learning as a powerful tool to stimulate students’ interest and promote their engagement in the learning process. In this paper, we discuss our experience in integrating gaming to teach a first programming course. The course is restructured and redesigned to allow teaching the basics of programming through games. Students actively use fundamental programming concepts learned to modify and create two dimension games using C# and XNA with .Net framework. This is an on-going work. Surveys and worksheets are developed to be used in assessing the effectiveness of …


Experiences With A Serious Online Game For Exploring Complex Relationships Of Sustainable Land Management And Human Well-Being: Landyous, Ralf Seppelt, Romina Martin, Alexander Finger, Christin Henzen, Martin Linder, Katrin Pietzsch, Andreas Werntze, Ute Zander, Jule Schulze Jun 2014

Experiences With A Serious Online Game For Exploring Complex Relationships Of Sustainable Land Management And Human Well-Being: Landyous, Ralf Seppelt, Romina Martin, Alexander Finger, Christin Henzen, Martin Linder, Katrin Pietzsch, Andreas Werntze, Ute Zander, Jule Schulze

International Congress on Environmental Modelling and Software

Land is a limited resource. Its use for one purpose excludes other uses. Addressing the issue of human appropriation of natural resources thus requires understanding of a variety of complex feedbacks between decisions on land use and ecosystem services. The complexity is caused by a large number of mostly nonlinear feedbacks between management strategies, productivity, environmental quality, human well-being, consumption and many other aspects of land use. Here, we present LandYOUs: an educational online game, which aims at explaining and illustrating various options and feedbacks of sustainable land management (SLM) to the interested public, students and stakeholders. The game gives …


Using A Game-Based Learning Model As A New Teaching Strategy For Computer Engineering, Kristijan Kuk, Dragica Jovanovic, Dusan Jokanovic, Petar Spalevic, Marko Caric, Stefan Panic Jan 2012

Using A Game-Based Learning Model As A New Teaching Strategy For Computer Engineering, Kristijan Kuk, Dragica Jovanovic, Dusan Jokanovic, Petar Spalevic, Marko Caric, Stefan Panic

Turkish Journal of Electrical Engineering and Computer Sciences

Interactive multimedia simulations and computer game elements can be successfully combined in order to create new advanced educational resources for teaching today's generation of students. Such a learning environment, a game-based learning model (GBLm), has been designed as a research prototype. This paper describes one type of GBLm for computer engineering, which we have used in the subject of computer graphics for the teaching unit Z-buffer algorithm, in order to facilitate the learning process. The implementation of a GBLm for graphical algorithms (GBL4CAl) is presented in detail as a multimedia interactive learning module designed to motivate students by making learning …