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Full-Text Articles in Engineering
Bootstrapping Massively Multiplayer Online Role Playing Games, Mitchell Miller
Bootstrapping Massively Multiplayer Online Role Playing Games, Mitchell Miller
Master's Theses
Massively Multiplayer Online Role Playing Games (MMORPGs) are a prominent genre in today's video game industry with the most popular MMORPGs generating billions of dollars in revenue and attracting millions of players. As they have grown, they have become a major target for both technological research and sociological research. In such research, it is nearly impossible to reach the same player scale from any self-made technology or sociological experiments. This greatly limits the amount of control and topics that can be explored. In an effort to make up a lacking or non-existent player-base for custom-made MMORPG research scenarios A.I. agents, …
Mastering The Game Of Gomoku Without Human Knowledge, Yuan Wang
Mastering The Game Of Gomoku Without Human Knowledge, Yuan Wang
Master's Theses
Gomoku, also called Five in a row, is one of the earliest checkerboard games invented by humans. For a long time, it has brought countless pleasures to us. We humans, as players, also created a lot of skills in playing it. Scientists normalize and enter these skills into the computer so that the computer knows how to play Gomoku. However, the computer just plays following the pre-entered skills, it doesn’t know how to develop these skills by itself. Inspired by Google’s AlphaGo Zero, in this thesis, by combining the technologies of Monte Carlo Tree Search, Deep Neural Networks, and Reinforcement …
A Deep Learning Agent For Games With Hidden Information, Robert A. Mills
A Deep Learning Agent For Games With Hidden Information, Robert A. Mills
Senior Projects Spring 2018
The goal of this project is to develop an agent capable of playing a particular game at an above average human level. In order to do so we investigated reinforcement and deep learning techniques for making decisions in discrete action spaces with hidden information. The methods we used to accomplish this goal include a standard word2vec implementation, an alpha-beta minimax tree search, and an LSTM network to evaluate game states. Given just the rules of the game and a vector representation of the game states, the agent learned to play the game by competitive self play. The emergent behavior from …
Spectrochet: A Game, Lucas Gnos
Nutty Adventures, Tony Hsu, Mandy Chan
Nutty Adventures, Tony Hsu, Mandy Chan
Computer Engineering
Nutty Adventures is an Android game. The goal is to gather acorns for day-to-day survival, upgrades, and hoarding. Ultimately, the player must have enough acorns by the time Winter comes to fulfill the squirrel’s quest: providing enough acorns for his squirrel kingdom during the barren Winter season. Throughout the days, the player has to keep track of time and monsters, which might influence player decisions.
The Struggle Of The Rubiniumite Wars, Timothy Mendez, Evan Peterson, Darren Huang, Kyle Lozier
The Struggle Of The Rubiniumite Wars, Timothy Mendez, Evan Peterson, Darren Huang, Kyle Lozier
Computer Science and Software Engineering
The Struggle of the Rubiniumite Warsis a browser-based, one- to two-player, simultaneous turn-based strategy game set amongst the stars. It uses WebGL and Three.js for 3D graphics in the browser, Node.js for game engine and artificial intelligence design on the backend, and Socket.io for networking using websockets. The development group’s inspiration, motivation, and reflections are discussed. Additionally, details on the development of the game engine, database integration with Parse, user registration with Nodemailer, graphics with Three.js and HTML/CSS, and audio with HTML5.
The Ground Is Lava!, Aaron Jacobs
The Ground Is Lava!, Aaron Jacobs
Computer Science and Software Engineering
The Ground Is Lava! is a three dimensional video game written in C++ that uses OpenGL as its graphics API. The game is competitive, with two to four players controlling characters from a first-person perspective. The project implements multiple graphics technologies in order to achieve a consistent, pleasing visual style, including shadow mapping, sky rendering, and procedural animation. The engine built to power the game was developed in a flexible manner, allowing the code to be reused for future projects.
Web Based Tactical Role Playing Game In Javascript, David Cilva, Paul Doyle, Stephen Hill, Rachel Judish
Web Based Tactical Role Playing Game In Javascript, David Cilva, Paul Doyle, Stephen Hill, Rachel Judish
Computer Science and Software Engineering
The goal of this senior project was to develop a webbased game that emphasized narrative through gameplay within the context of a tactical RPG gameplay style. As the project developed, emphasis shifted from narrative to refining gameplay and making decisions within gameplay meaningful and satisfying. The project elaborates on the standard tactical RPG combat system, incorporating mechanics and ideas from various other games. This was done in order to make the play feel challenging and rewarding as well as to avoid some of the pitfalls that bog down existing games in this genre. Since work was concentrated on building the …
The I: A Client-Based Point-And-Click Puzzle Game, Aldo Lewis
The I: A Client-Based Point-And-Click Puzzle Game, Aldo Lewis
Electronic Theses, Projects, and Dissertations
Given mobile devices’ weak computational power, game programmers must learn to create games with simple graphics that are engaging and easy to play. Though seldom created for phones and tablets, puzzle games are a perfect fit. In recent years, the genre has gained a following and even won some acclaim. Games like Myst, The Seventh Guest and Portal all engage gamers with challenging puzzles and then reward them with story components upon task fulfillment. Few such games have been created for mobile devices, in part due to the difficulty of developing for devices with different operating systems. Android, WebIOS and …
Mickey's Memory Game: A Children's Memory Game Designed For Sifteo Cubes, Anjelica Concepcion
Mickey's Memory Game: A Children's Memory Game Designed For Sifteo Cubes, Anjelica Concepcion
Computer Engineering
Mickey’s Memory Game is a children’s memory game developed on the Sifteo platform. Sifteo cubes are small, interactive devices, which can display colored images and sense neighboring cubes or detect user actions, such as clicking, shaking, or tilting the cubes. Although many classic video games or mobile games can be recreated on the Sifteo cubes, the goal of this project was to utilize capabilities that are unique to the Sifteo gaming platform, while also creating a useful game for child development.
Myrrrrr's Dice Game Android Application, Craig Leitterman
Myrrrrr's Dice Game Android Application, Craig Leitterman
Computer Engineering
Smartphones are one the newest and fastest growing hardware platforms in recent years. The number of users playing and downloading games on the Android and iPhone application markets are growing rapidly. A majority of users including myself have been known to play common retro games such as solitaire as well as newer flash games like Angry Birds. These titles are usually “pick up and play” and provide quick entertainment while you’re waiting for the bus or in between a work break. Given the huge popularity of these applications I decided to create a dice game that I used to play …