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Polycommit: Building Better Habits Through Gamification, Elliot Fiske
Polycommit: Building Better Habits Through Gamification, Elliot Fiske
Master's Theses
Computer-assisted learning is older than Turing machines, and constantly evolves as technology improves. While some teachers are resistant to using technology in the classroom, “e-learning” techniques are becoming more common in almost every school, from K-12 to universities. As technology becomes more widespread, it becomes crucial to examine the various methodologies of computer-assisted learning and find the techniques that are most effective.
This paper explores the effectiveness of one such methodology, spaced repetition. This technique applies to homework assignments available to students online. We include an exploration of several existing apps that use this technique, and introduce our own novel …
The Effects Of Latency On 3d Interactive Data Visualizations, Allen Korenevsky
The Effects Of Latency On 3d Interactive Data Visualizations, Allen Korenevsky
Master's Theses
Interactive data visualizations must respond fluidly to user input to be effective, or so we assume. In fact it is unknown exactly how fast a visualization must run to present every facet within a dataset. An engineering team with limited resources is left with intuition and estimates to determine if their application performs sufficiently well.
This thesis studies how latency affects users' comprehension of data visualizations, specifically 3D geospatial visualizations with large data sets. Subjects used a climate visualization showing temperatures spanning from the 19th to the 21st century to answer multiple choice questions. Metrics like their eye movements, time …