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Full-Text Articles in Engineering
Webgl-Based Simulation Of Bone Removal In Surgical Orthopeadic Procedures, Arezoo Tony
Webgl-Based Simulation Of Bone Removal In Surgical Orthopeadic Procedures, Arezoo Tony
Electronic Thesis and Dissertation Repository
The effective role of virtual reality simulators in surgical operations has been demonstrated during the last decades. The proposed work has been done to give a perspective of the actual orthopeadic surgeries such as a total shoulder arthroplasty with low incidence and visibility of the operation to the surgeon. The research in this thesis is focused on the design and implementation of a web-based graphical feedback for a total shoulder arthroplasty (TSA) surgery. For portability of the simulation and powerful 3D programming features, WebGL is being applied. To simulate the reaming process of the shoulder bone, multiple steps has been …
Virtual Reality Simulator For Training In Myringotomy With Tube Placement, Caiwen Huang
Virtual Reality Simulator For Training In Myringotomy With Tube Placement, Caiwen Huang
Electronic Thesis and Dissertation Repository
Myringotomy refers to a surgical incision in the eardrum, and it is often followed by ventilation tube placement to treat middle-ear infections. The procedure is difficult to learn; hence, the objectives of this work were to develop a virtual-reality training simulator, assess its face and content validity, and implement quantitative performance metrics and assess construct validity.
A commercial digital gaming engine (Unity3D) was used to implement the simulator with support for 3D visualization of digital ear models and support for major surgical tasks. A haptic arm co-located with the stereo scene was used to manipulate virtual surgical tools and to …
Development Of An Autonomous Robotic Mushroom Harvester, Nikita Alexeevich Kuchinskiy
Development Of An Autonomous Robotic Mushroom Harvester, Nikita Alexeevich Kuchinskiy
Electronic Thesis and Dissertation Repository
The process of development of a new robot is one of the modern technological arts. This process involves multiple complex steps and recursive approach. In this project, a solution for automatic harvesting of mushrooms is developed. In order to design an effective solution, it is necessary to explore and take into consideration the limitations of grasping very soft and fragile objects (particularly mushrooms). We will elaborate several strategies of picking and analyze each strategy to formulate the design requirements, develop a solution, and finally, evaluate the efficiency of the proposed solution in actual farm conditions for real mushrooms. The mushroom …