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Engineering Commons

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Education

2015

Collaboration

Articles 1 - 2 of 2

Full-Text Articles in Engineering

Virtual Peer Teams: Connecting Students With The Online Work Environment, Thalia Anagnos, Alicia Lyman-Holt, Sean Brophy Jun 2015

Virtual Peer Teams: Connecting Students With The Online Work Environment, Thalia Anagnos, Alicia Lyman-Holt, Sean Brophy

Faculty Publications

This study examined the potential of online collaboration tools to develop team cohesiveness and research skills of undergraduates participating in Virtual Peer Teams (VPTs) in a geographically distributed research experience for undergraduates (REU). The VPTs mimic geographically dispersed virtual teams that are now common in industry. VPTs consisted of four to six students from multiple REU sites around the United States who were asked to experiment with various collaboration and social network technologies to complete specified research-based and social tasks. Surveys were used to collect formative and summative feedback. Students agreed their VPT experiences were significant in their professional development …


Comparing Role-Playing Activities In Second Life And Face-To-Face Environments, Fei Gao, Jeongmin J. Noh, Matthew J. Koehler May 2015

Comparing Role-Playing Activities In Second Life And Face-To-Face Environments, Fei Gao, Jeongmin J. Noh, Matthew J. Koehler

Fei Gao

This study compared student performances in role-playing activities in both a face-to-face (FTF) environment and a virtual 3D environment, Second Life (SL). We found that students produced a similar amount of communication in the two environments, but the communication styles were different. In SL role-playing activities, students took more conversational turns, but have shorter exchanges compared to the FTF environment. Students generated an equal amount of topic-related concepts in the two environments. They also reported role-playing activities in SL as more interesting and less formal. The educational implications for this study are discussed.