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University of Nebraska - Lincoln

Department of Construction Engineering and Management: Faculty Publications

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Full-Text Articles in Engineering

Investigating Students’ Perception Using Construction Management Simulations, Saeed Rokooei, James D. Goedert, Asregedew Woldesenbet Jan 2017

Investigating Students’ Perception Using Construction Management Simulations, Saeed Rokooei, James D. Goedert, Asregedew Woldesenbet

Department of Construction Engineering and Management: Faculty Publications

Today, construction programs are incorporating a wide variety of active learning methods in their curricula to improve student learning outcomes and induce a more knowledge retention rate. Simulations and educational games are one of the fast growing and effective active learning methods that have been implemented in many programs. However, there are few instances of such learning methods applied in construction programs and a limited number of research projects have been conducted to investigate short-term and long-term outcomes of these methods and applications. This paper presents construction students’ perceptions of tested simulations with regards to the features, knowledge gained, level …


Using Simulated Virtual Interactivity In Construction Education, Saeed Rokooei, James D. Goedert Jan 2015

Using Simulated Virtual Interactivity In Construction Education, Saeed Rokooei, James D. Goedert

Department of Construction Engineering and Management: Faculty Publications

This paper briefly illustrates the design procedure, implementation and findings of a three year research project. Virtual Interactive Construction Education (VICE) is a project-based pedagogical model that uses a simulated environment to alter traditional subject-based lectures into virtual project-based interactive learning methods in construction education. For this purpose, the context of construction engineering and management curricula were aggregated into six construction project prototypes. VICE-Bridge is the first of these six prototypes that exposes players to experiential problem solving activities toward achieving a goal situation (construct the bridge) from an initial situation (start of construction). It was designed for students with …