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Computer Sciences

Air Force Institute of Technology

Theses and Dissertations

Computer war games

Publication Year

Articles 1 - 3 of 3

Full-Text Articles in Engineering

Integration And Enhancement Of The Saber Wargame, Karl S. Mathias Dec 1993

Integration And Enhancement Of The Saber Wargame, Karl S. Mathias

Theses and Dissertations

The Saber wargame is a theater-level air/land battle wargame written in Ada that is being developed for the Air Force Wargaming Center at Maxwell AFB, AL. This thesis documents how the user interface and simulation engine were integrated. Integration was accomplished by developing a portable object-oriented database system (OODBMS) interface. The interface was implemented in Ada and tied to an OODBMS also written in Ada. Using the interface, both subsystems were able to work from a consistent database and exchange information. The user interface was enhanced by converting it from the Software Technology for Adaptable Reliable Systems Ada/X Window System …


Synthetic Battlebridge: Information Visualization And User Interface Design Applications In A Large Virtual Reality Environment, Kirk G. Wilson Dec 1993

Synthetic Battlebridge: Information Visualization And User Interface Design Applications In A Large Virtual Reality Environment, Kirk G. Wilson

Theses and Dissertations

With shrinking budgets and fewer personnel, future military training will rely heavily on simulated environments. The goal for this training is to reduce cost while maintaining readiness and unparalleled capability for all levels of military command. This thesis effort, the Synthetic Battle Bridge SBB , provides a real-time simulated environment for military commanders to observe on-going computer simulations of varying participation levels and helps them wring the most from a simulation. The SBB, designed for higher ranking personnel with little time to spend learning how to run the system, must exhibit three capabilities ease-of-use, long-term retention, and adaptability. Based on …


Object-Oriented Analysis, Design, And Implementation Of The Saber Wargame, David S. Douglass Dec 1992

Object-Oriented Analysis, Design, And Implementation Of The Saber Wargame, David S. Douglass

Theses and Dissertations

Saber is a two-sided, air and land war game that simulates decisions made of commanders at the theater-level. It is being developed by the Air Force Institute of Technology for the Air Force Wargaming center at Maxwell AFB, Alabama. Saber models conventional, chemical, and nuclear warfare between aggregated air and land forces. It also portrays the effects of logistics, satellites, weather, terrain, and intelligence which add to the realism of the Saber war game. The Saber war game has three main components, the preprocessor. which is responsible for scenario development and pregame activities, the simulation. the guts of the war …