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Full-Text Articles in Engineering
Auto Generation Of Xliff Translation Documents From Proprietary File Formats, Kieran O'Connor, Geraldine Gray
Auto Generation Of Xliff Translation Documents From Proprietary File Formats, Kieran O'Connor, Geraldine Gray
The ITB Journal
The handling of proprietary documents by localisation vendors is time consuming and error prone, and represents a significant challenge to localisation projects. Vendors with many customers, each with its own set of document formats, must potentially support a document format set numbering in the hundreds or thousands. This paper describes an approach to automating the extraction of translatable text from a variety of file formats. The solution is based on XLIFF, language parsers, and XML transformations.
Wau: Location-Based Photo-Sharing And Friend-Finding Android Application, Tam P. Nguyen
Wau: Location-Based Photo-Sharing And Friend-Finding Android Application, Tam P. Nguyen
Computer Engineering
Wau (Where are u?) is a location-based photo-sharing and friend-finding Android application. The basic concept of my app is to help people avoid the hassle of having to call/text their friends in order to know where they are. The ability to simply tap on a name and visually see their location in reference to your own would be a huge convenience. Another neat feature is that it allows users to take and upload pictures wherever they are, and the only way for anyone to see the picture is to be within the same vicinity that it was taken. I imagine …
The Struggle Of The Rubiniumite Wars, Timothy Mendez, Evan Peterson, Darren Huang, Kyle Lozier
The Struggle Of The Rubiniumite Wars, Timothy Mendez, Evan Peterson, Darren Huang, Kyle Lozier
Computer Science and Software Engineering
The Struggle of the Rubiniumite Warsis a browser-based, one- to two-player, simultaneous turn-based strategy game set amongst the stars. It uses WebGL and Three.js for 3D graphics in the browser, Node.js for game engine and artificial intelligence design on the backend, and Socket.io for networking using websockets. The development group’s inspiration, motivation, and reflections are discussed. Additionally, details on the development of the game engine, database integration with Parse, user registration with Nodemailer, graphics with Three.js and HTML/CSS, and audio with HTML5.